Hi Everybody!
I want to share with you the visual guide that I created while working on the update of Hard Mesh, a modeling plugin for hardsurface non destructive modeling in Maya.
These GIF illustrates some functionalities that have been updated on the next upcoming free upgrade.
You gen get the trial on the official website:
www.hard-mesh.comJust keep in mind that the version that you see in the images is not yet available, but it's a matter of days.
There is a lot of effort behind this upgrade and I hope you guys will like it
Turning on and off the operators open up a layer style workflow.
Turning on and the visibility of the Hard Mesh elements.
The effect of the resolution change. Notice that instead of applying the
smooth after like in a regular workflow, we apply it before the end
result.
Creating chains of operations.
Select the operation that best serve your needs.
Starting a new Hard Mesh operation
The Geo Bias. Notice how the vertex near the cut are moved when increasing
the parameter.
The Offset changing on each side.
Changing the offset value.
Changing the Chord Dist between 1 and 0.001.
Deleting an operator that we don’t like is an easy.
1
Isolating the current elements is a great way for focusing just on the
relevant inputs.
Display All the input versus Current inputs.
A simple example of operation reorder, notice how much can affect the final
result
Notice how the blending assume a sharp profile when the interpolation is not
computed.
Moving from the bottom to the top of visibility give an idea of all te steps
used in the modeling of the object.
Turning on and off the computations
Activating one of the ramp preset to perturbate the blending strip.
Changing the Split Refine.
Swapping the resolution between 0, the original poly count, to 2 a smoothed
level.
Section Spans change.
The Weight parameters let you change the profile of the blending based on
tangency.