Hey guys
I'm a long long long time polycount lurker.
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I haven't posted anything in a while, but wanted to share my latest piece!
It was inspired by the illustrations of Paul Bonner. I wanted to create a piece that had a lot of movement and story-telling. It was a lot of fun to do.
All of the assets were created to run in real-time and the final scene was rendered with Marmoset Toolbag 3. It was really tough to manage this scene at the end as I really tried to push Toolbag to the limit.
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If you are interested, I posted a post-mortem in the Marmoset forums.
http://polycount.com/discussion/188950/marmoset-general-feedback-and-project-post-mortemI hope you like it! Let me know what you think.
Cheers,
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Here are the screenshots and turntables of the individual assets in the scene.
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Here are some clay renders of the highres source scene.
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And lastly, just a basic turntable of the scene, without the background and less animated elements.
Replies
Impressive work!
Did you use the keyframes/timeline built into Marmoset or exported the animated cameras from Maya/max?
Impressive details, awesome lightning, fuzz hairs and camera animation, Top!
Koromo: Thanks! I imported my camera from 3ds max, but I did a lot of additional keying inside of Toolbag, for focus distance, focal length, etc. I tried to do my initial camera pass in Toolbag, but it was too cumbersome with the current keyframe tools.