
A collection of the latest and greatest pieces from Sketchfab users
I see many cool 3d handpainted art in these forum, it's motivated me. so I decided to join the club haha, this is "Barbara Pegg" a fanart I made on my freetime. hope you guys like it…🎶
Week Fifteen
Day 1- Work Day
Day 2- I watched some tutorials by Cat Yang about SpeedTree and gathered references and needed vegetation textures from Bridge.
Environment Production - Part 5 - Tree Production Using SpeedTree
Day 3- I started to work in SpeedTree. Below is the tree that I’m aiming for first.
Day 4- This is what I have so far.
Day 5- Work Day
Day 6- I applied the leaf material onto the truck, but its outcome could have been better.
So I reworked the truck and added more branches to it.
It looks better after applying a different leaf material to it. However, it doesn’t have the round shape as the concept art. I will leave it like that until I find a way to fix it, and I might need to watch more tutorials.
Day 7- Work Day
Summary: This week’s work progress is a little slow because there were several redos on the tree truck. I will need to work on it again to achieve my desired shape. I never thought creating a bonsai tree would take me so long. Part of the reason is that I haven’t got to know enough tools in SpeedTree that are helpful to achieve the effect. Also, there are not many direct tutorials that taught me to create a bonsai tree in SpeedTree. I would give myself three more weeks to work on SpeedTree and see how it goes.
Alright, calling the textures on this guy done for now.
I got some great feedback from my buddies Roddie Reed and Patrick Morrison on the texturing.
Also on my artstation: https://www.artstation.com/artwork/xD3oB2
Updated the textures in the rig file as well
And a little Idle gif for fun.
Looking forward to getting everything updated in Unity and I think I'm going to play around with a subtle cube map on the metals.
Polycount was birthed April 1 1998. So we usually do something funky on April 1, and this year is no exception. We're trying on a new forum theme.
It's gonna be rough, it's gonna get bumpy, hold onto your butts. Let us know what you like, and what's borked.
Thanks to everyone for making this community great, helping each other out and learning new stuff together. This is what's always made this place great.
Some blasts from birthdays past... 2022, 2021, 2020, 2019, 2018, 2017
This thread has languished for a while. We're still alive! Have a teaser trailer...
I present you Pablo, my latest handpainted project. Still a WIP at the moment
Feel free to comment and give feedbacks : )
https://mega.nz/file/nVoGhIIS#hcdC6wQOpuOHytMWJ-uQyGauf5zyHXFGbt6YeIzHVDI
I think I got everything working with my terrible python. Let me know if you find anything broken. Thanks
Install:
Copy zhcg_polyTools.py to your "My Documents\maya\your version\scripts" dir.
add to your userSetup.mel:
python("import maya.cmds as mc; import zhcg_polyTools");
Start Maya, "zhcg_polyTools" menu appeared in maya main menuBar.