Sharing my mask generator for painter:) I created this as a simple masking method compared to the built-in generators. Seems like most of them do too much or something too specific.
To use, simply add it too a mask as a generator. It will auto-plug in any maps baked out in painter, and will update if rebaked. It also has an additional normal map slot for passing in additional curvature info. Enjoy:)
Thanks for posting this, can't wait to give it a try
I love your first example can I ask how you went about using the tiling material with your trim sheet, did you utilise a second UV Channel or the mesh decal feature?
Thanks for posting this, can't wait to give it a try
I love your first example can I ask how you went about using the tiling material with your trim sheet, did you utilise a second UV Channel or the mesh decal feature?
A little bit of both:) the first uv channel was used to layout the trim edges, while the second channel was used for the tiling texture. The material itself had a mask that blended the two together in the color, roughness and metalness. Only normal information was coming from the trim sheet since there's an inherent disconnect in tangent space normals from the two uv sets. I also used deferred floating decals with the same material setup.
A little bit of both:) the first uv channel was used to layout the trim edges, while the second channel was used for the tiling texture. The material itself had a mask that blended the two together in the color, roughness and metalness. Only normal information was coming from the trim sheet since there's an inherent disconnect in tangent space normals from the two uv sets. I also used deferred floating decals with the same material setup.
Been mucking about with this and I have to say it's very neat. I never used the default mask generators; I found it much more useful to add my curve/ao as fill layers with levels on top or in between. This is simple enough to be powerful and also useable. Good stuff.
I use this all the time, thank you very much for sharing! :] anyone else having issues with the generator(s) on 2017.3.1 causing extreme CPU usage and lagging the software?
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Updated: https://mega.nz/#!adESAIRY!jd5BYrF_mQNP8h8ANvlpQWQJeO-SkSmQ-R-gC12eX-s
I love your first example can I ask how you went about using the tiling material with your trim sheet, did you utilise a second UV Channel or the mesh decal feature?
Thanks for the explanation, again incredible work
Yes, this exactly!
thank you for making this, its looking awesome!
@OvidiusTiberius
You can right click the generator in the shelf in Painter and choose a new preview icon from the drive
Are there any plans to add some grunge slots? looks like it'd be pretty useful for dirt, scratch passes etc
Thanks!
Thanks for shareing this with the community
anyone else having issues with the generator(s) on 2017.3.1 causing extreme CPU usage and lagging the software?