Now that I'm looking at one, I do remember the painterly-like brush strokes, but just figured those were just that - paint/brush strokes. But cranking the Normal map up a bit it does appear that a lot of those strokes are present.
"while DEI is used for hiring, extending it into a marketable product isn't always profitable"
My dude, 'DEI in a marketable product' is an incentive to start including groups of people who have previously been excluded from representation. The further you go back in time, the more difficult it would be to get actors or characters in shows, movies, etc, that were not straight or white. There is nothing wrong with society moving away from prejudice. Saying a product which has representation of other people isn't profitable would be heavily leaning on correlation and not causation.
Hi everyone, I'm excited to join this challenge with all of you. I'm completely new to this field, and this is also my first time working on Environment art – along with Unreal Engine 5! I hope this first step turns out well and that you all like it. If possible, please comment and give me some feedback on my work.
long time lurker here. First time taking part in the challenge and really excited about all these concepts.
I am working on the hard surface prob and have the basic model down. Maybe already lost myself in some detailing
At the moment I am trying to find a good balance on textures, trimsheets and tileables as I intent to make it a game ready asset.
Since this is to showcase in my portfolio I would like to get the best result but with an industry standart approach.
Would love to hear a recommandation on texture layout. Maybe I should give everything a texture map, like 6 maps, without trims / tileables?
For the feedback part:
@cturbo: In the rules is a bullet point about adding your own touch and ideas.
"Feel free to change up your chosen concept a bit if you want! Interpret
these concepts to your liking, especially if your aim is to add
storytelling elements."
@vladoralis: I would recommend taking a closer look at the height and scale of the room. The ceiling on the ground floor seems really low, like 2.5m, compared to the reference probably like 3.5 - 4 ish. If thats what you intend to do sure go ahead The stairs feel quite flat too because of how low the ceiling of the ground floor is.
@virtualman looks really cool already. really nice mood you got going already. not much to add really
@Dvin_ looks good. Maybe the stairs a touch to wide but thats just nitpicking really... :P
@Badgoing really like the references you gathered. they fit very well with the concept. I can recommend the Hitman level dartmoor if you need more.
Imagine being so obsessed and sucked in to whatever flavor outrage of the week, there is the need to derail not just this thread, but several others.
Read the room, our industry is in shambles and the economy is about to hardcore tank, which will further impact our industry and chances of recovery it can have. Pronouns aren't the reasons tariffs are in place starting a global trade war and threatening to jack up the price of everything, including consoles, computer hardware, stuff people need to make and play games. A black protagonist isn't the reason the number of layoffs have greatly outpaced the number of re-hires, threatening people's livelihoods, homes, families, visa status, so much so that some people have to leave the industry entirely. A woman not being pretty enough, isn't the reason people are seeing their savings and 401k tank in real time, greatly threatening whether or not they will be able to comfortably retire, if they even have anything left at all by the time this turns around. We've also seen again and again, it doesn't matter how good the game does, there will be layoffs. The corporate motive is profit by any means, and we're all numbers on a spreadsheet when they decide cuts need to be made.
If you're getting sucked into this culture war nonsense, please go touch grass, read a book, do some life drawings, interact with some people in real life, remember what real people look like, how there is so much variation to humanity and we need to step outside of our own bubble sometimes. I cannot imagine asking for a very narrow definition of what games and game characters should look like that is completely safe, a cookie-cutter proven formula. That sounds so boring and limiting, and quite frankly absurd.
God's sake, NikhilR, grind your axe somewhere else, yeah?
Veilguard didn't do well because it was always going to be a mess when it had been in development hell for so long and famously turned sharply on the fundamentals of what kind of game it was going to be partway through, came out in a year when the economy was already in the shit, and in a year where people had already been burned multiple times by big releases turning out to be mediocre.
How do you think chucking 10 cents per sale to an LGBT organisation would have changed anything? Do you think the average player even gives a single thought to where the money would go if they bought a game?
If I were SBI, I'd have blocked you, too. You're just another randomer with "concerns" in a sea of randomers with "concerns" that just so happen to always be pointed at any media that dares gives PoC, LGBT people or gender nonconforming people the slightest light of day.
Honestly, it makes me cringe to see these losers aggrandised, whether it's self-aggrandisement or by people like you. They're not powerful, they're just noisy and bigoted. Studios are struggling for far, far more impactful reasons than the fact that some whiny manchildren don't want to buy their games because women/gay/whatever the hell they want to pretend is a problem this week.