Planetrism is a Virtual Reality game about colonisation of alien planets. It will have RPG elements and has a grand story with different characters, history and locations. Multiplayer might be something that we are going to do in the future but right now our focus is in single player experience.
We are using Unreal Engine (4.15) and the game is going to be playable in hi-end VR platforms (Vive & Rift). Right now our team consist of two members and I´m responsible for all the visual side of things. Two heads and a lot of different hats to wear
Most of the assets right now are at WIP stage and shaders and lighting are going to change a lot in the future.
This thread will be used for posting updates and tips & tricks for VR development. Mostly from visual side of things and how we are solving different issues that VR brings. We want to be very transparent so if you have any questions or feedback, please post them! You can also follow more progress in Twitter and Facebook.
Replies
We are using a lot of tileable textures and fastest way for us is to make them in Substance Designer. Here are some of those.
We also made a trailer for this location that you can find in our twitter. Here are few stills from that. Note that some aspects are already changes from that.
@Millenia Thanks!
@Mongrelman Thanks! Hopefully we have more gameplay soon so we can give a build for players.
BunnyLoveSu Thanks! It was a fun model to make.
@K_A_S_I Thanks!
@last Thanks man!
@Spoon Thank you!!
@macoll Thanks! I will keep this thread up to date!
model
@EricElwell Thanks man!
@ShrikeMy attention wasn´t to make Mass Effect fan art or anything like that but I agree with you. I guess my brains have too much references from other scifi stuff I will try to find another font too. The current font is a free one that I found some time ago when I needed to have a clean scifi text in some of my textures. I think that would be too hard to read in VR so we will use something much simpler there. I agree with you on that logo too. That 3d logo was the first idea and I just simply forgot to add that blue line there that I made to 2d version. Weapon took a long time and a lot of different iterations and I tried to make that functional but I guess I just added too much different shapes there like I usually do. Right now it feels very good in VR but I might tweak it more in the future or totally replace it when I have more time. Thanks again for these points, I will keep those in mind!
@smwyatt45 Thanks, textures are almost all done with Substance Designer so I didn´t do that much
I´ve been very busy with this project. It feels like making VR games is 20% art and 80 optimizing I´ve been jumping between props, environment, lighting, blueprints.... Even made our terrain material to use tesselation because parallax mapping just don´t work with VR. Finally manage to finish the hands. It took a lot of iterating, testing and crying to get them work in game. So now we have hands, gun to shoot with and enemy to shoot at so it´s a good start
model
And like always you can find Marmoset Viewer here: https://www.artstation.com/artwork/nOoYO
Small update again. I manage to finish the buggy. Our levels are pretty huge so its important to have transportation available. I already rigged it and its somehow driveable now but we need to make the VR controls next. Marmoset viewer file can be found here: https://www.artstation.com/artwork/xyQ1X
More shots and substance graphs can be found here: https://www.artstation.com/artwork/qBawN
Here is a fast animation I made that shows the space and cave environments a little more: https://www.youtube.com/watch?v=I02JFjWOE6w
And like always, more shots can be found on our ArtStation: https://www.artstation.com/artwork/qwd3L
I also made our first creature. Its a caterpillar type of animal that is mostly friendly but will attack when player goes too close. This worm likes to be in shadows where there is moisture and small insects for food. Usually player will find these in caves or near big rocks.
https://gfycat.com/BlueJampackedBangeltiger
https://gfycat.com/SlimyRectangularFurseal
it looks like you are using the same techniques as rocks or other hard surfaces for them, they dont look that alive or organic unfortunately.
I made few items that player can use to heal and repair things.
https://www.artstation.com/artwork/evrvX
https://www.artstation.com/artwork/LyWXl
I´ve been modeling more items lately. First is a climbing axe that player can use to climb on a certain surfaces. Also it works as a melee weapon too. More better quality shots and Marmoset Viewer can be found here: https://www.artstation.com/artwork/EW1Rv
I also modeled a geo scanner that is handy for finding out best spots to start drilling some resources. Then I also modeled the drill itself. More better quality shots and Marmoset Viewer can be found here: https://www.artstation.com/artwork/3nQaJ
Next I need to start modeling the main hub area for the game. That would be interesting and a huge task.
Also here is a shot about some of the manual books that player can find in the game.
Also here are shots from the buildings using dirt and damage masks that are controlling the environmental effects in game.
You can find more shots here: https://www.artstation.com/artwork/E0GJv
Some robots that I have been doing lately. Here is the first one. sHMU is a smaller version of the reqular HMU unit. Developed for small and tight environments: https://www.artstation.com/artwork/nG3KX
Then we have a canine type of robot designed for fast movement and to assist player with different tasks: https://www.artstation.com/artwork/dnlNW
Stay tuned and if you have a VR set then you can soon test Planetrism
@macoll Thanks! It would require more resources to make the non VR version so right now we can´t promise anything else than the VR.
For the last few days I have been crunching with demo bug fixes and modeling more core elements like these devices. This machine will suck air through different pre heated tunnels to form condensated water. This water can then be used in different ways, for drinking water or for growing food.
Another crucial thing is to build items and spare parts for broken devices and so on. 3D printing will be the solution for most of the tasks. Player can find different resources to turn into building material and then print with this machine.