I'm modeling and texturing a bunch of lowrez game assets for my portfolio. I'm using a 10 year old machine so until I make some money and upgrade I'll be steady hand painting my textures. Here is a sketch over the model
Made a Halloween sculpt! Concept by Natalie Behle for Inktober, Marmoset TB3 render by Alexander Delagrange. Be sure to head over to Artstation for more and bigger images!
A new prop I've done during the environment artist boot camp at Game Art Institute More shots and marmoset viewer at Artstation: https://www.artstation.com/artwork/rGz1m
Hi, first post (kinda nervous). Just a hay roll (?) and some (oldish) fences (they're missing their nails). They're basically ready for destruction (model wise). Maybe the other side should've been shown... Still WIP
Student of Game Design and Development | Always up for challenges! | Looking for internships all the time | Italian food is love 3D Environment and Prop Artist | Modelling - Texturing - Rigging - Animations - Drinking coffee | I like my feedback like I like my essays
Made this scene to practice modular modeling and to learn UE4. Was fun. Didn't complete it 100% but learnt from my mistakes and will apply the new knowledge in my next project. More shots https://us.v-cdn.net/5021068/uploads/editor/bs/mpkiy6xf1pbd.jpg available in my portfolio
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I started this project earlier this summer but wound up
putting it on hold the last few months. I finally got the chance to dive back in, and with BlizzCon going on last week, I sort of ran with an Overwatch theme. I'm moving on to Retopo, UV, textures, and hair cards soon
I finished my surface studys and want to show it to everyone. I hope you like it. and if you dont feel free to write me a message, give feedback, critics or do what ever you want to hesitate me.
This is my “Gravity Generator” redesign from Space Engineers. Modeling was done in 3ds Max and texturing in Substance Painter. It was a lot of fun for me, hope you guys like it!
I made this Demon fella for Halloween and to practice making Insert Mesh brushes. It was great fun! Could definitely work on making the horns be more horn-like though
Replies
https://www.artstation.com/artwork/4QX3L
Sketchbook: http://polycount.com/discussion/194559/sketchbook-mrbfox#latest
My Artstation
My Sketchbook
https://us.v-cdn.net/5021068/uploads/editor/sm/d47djd6c3xdg.jpg
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www.calvinclyke.com
Check out my Portfolio
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Last night. I guess HYMIM was right. Nothing good happens after 2 AM.
Artstation | Deviantart
More screens at Artstation
https://www.artstation.com/artwork/gNR0m
A Fantasy Fountain I just finished:
Be sure to head over to Artstation for more and bigger images!
More shots and marmoset viewer at Artstation:
https://www.artstation.com/artwork/rGz1m
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More images in my Polycount Topic
https://www.artstation.com/artwork/qzoJn
https://us.v-cdn.net/5021068/uploads/editor/rn/cczrvnvrpwxl.jpg
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http://polycount.com/discussion/comment/2580710#Comment_2580710
http://www.alecmoody.com
http://www.handplane3d.com
More shots + breakdown here: https://www.artstation.com/artwork/K0OAr
ArtStation | Tumblr | Instagram | YouTube | Sketchbook
Textured and more shots here : https://www.artstation.com/artwork/DJ9Dy
Located in Stockholm, Sweden. Always looking for interesting opportunities!
Just a hay roll (?) and some (oldish) fences (they're missing their nails). They're basically ready for destruction (model wise).
Maybe the other side should've been shown... Still WIP
3D Environment and Prop Artist | Modelling - Texturing - Rigging - Animations - Drinking coffee | I like my feedback like I like my essays
Baked lighting in UE4, modular pieces using custom vert. normals with tileable materials and decals.
WIP Thread: http://polycount.com/discussion/192083/ue4-bart-train-car#latest
[UE4] Liquor Store Progress Thread
WEBSITE ARTSTATION LINKEDIN GUMROAD
wrapped up a new Substance I've been working on
ArtStation
Website
Sketchfab
I started this project earlier this summer but wound up putting it on hold the last few months. I finally got the chance to dive back in, and with BlizzCon going on last week, I sort of ran with an Overwatch theme. I'm moving on to Retopo, UV, textures, and hair cards soon
Original work in progress shots here: https://www.artstation.com/artwork/Embyq
(6012 triangles)
http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4
https://www.artstation.com/mutatedjellyfish
Livestreaming Every Week on Twitch!
Maul wild cats 3D speed sculpt 5 hours inspired on a concept by Ben Oliver
https://www.artstation.com/artwork/qz2QRhttp://pierrebenjamin.com/
https://www.artstation.com/artist/pierrebenjamin
https://www.instagram.com/pierre_benjamin/
https://gumroad.com/artofpierrebenjamin
The original concept can be viewed here: https://www.artstation.com/artwork/YRl9q
This is only the grass texture if you want more: https://www.artstation.com/artwork/ZY3NR
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If you'd like to see more images or more work in general they're available on my artstation: https://www.artstation.com/benrhodes
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( More pictures here https://www.artstation.com/artwork/80mvQ )
More on https://www.artstation.com/artwork/yGKJ8
Junior 3D Artist @ HOLOGATE
green goblin 3D speed sculpt inspired on a concept by Ben Oliver
https://www.artstation.com/artwork/qz2QRhttp://pierrebenjamin.com/
https://www.artstation.com/artist/pierrebenjamin
https://www.instagram.com/pierre_benjamin/
https://gumroad.com/artofpierrebenjamin
https://cdgrady.artstation.com/
https://www.facebook.com/c.ganimationand3drenders/
https://www.artstation.com/artwork/B0vd6
Email: ruslan.gadzhiev1993@gmail.com - Portoflio - Twitter - Instagram - YouTube
(small) WIP: http://polycount.com/discussion/comment/2584578#Comment_2584578
Artstation: https://www.artstation.com/artwork/ZYaK8
More on Artstation https://www.artstation.com/artwork/bNEqg
or Sketchfab https://sketchfab.com/models/9ba1422fe2e8406a9d154e7d9933ca24
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[Riot Creative Contest 2017] Lary Kummer
portfolio
ArtStation
Could definitely work on making the horns be more horn-like though