Hi guys. My name is Diep Duong Van - Founder & Art Director at D'sculpt Studio. This is a research project on the history that we have been fortunate to co-operate with Viện Khảo Cổ Học Việt Nam.
With the theme from the statue version of Dau Rong Hoang Thanh Thang Long developed into the realistic Dragon version.
Been desperately trying to find my style, as well as preferred software etc. I struggle with character modelling, I am a CAD man, so looking for a creative outlet.
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Got back to polishing this character and I'm finally calling it done! I'm also sharing some of the project files and breakdowns so check them out on my ArtStation.
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I recently finished off this handpainted pumpkin scene for a fun weeklong project I'm also working on a sci-fi wizard project, however, I wasn't sure how to post it when its still in development, Is there anywhere else specifically on polycount I can post WIP's for feedback? Thanks everyone
Hi! Sharing my latest work for a VR project, you can check the full breakdown here https://www.artstation.com/artwork/J0lW0 Textured in Substance Painter, rendered in Marmoset Toolbag. Thanks!
I'm modeling and texturing a bunch of lowrez game assets for my portfolio. I'm using a 10 year old machine so until I make some money and upgrade I'll be steady hand painting my textures. Here is a sketch over the model
Made a Halloween sculpt! Concept by Natalie Behle for Inktober, Marmoset TB3 render by Alexander Delagrange. Be sure to head over to Artstation for more and bigger images!
A new prop I've done during the environment artist boot camp at Game Art Institute More shots and marmoset viewer at Artstation: https://www.artstation.com/artwork/rGz1m
Hi, first post (kinda nervous). Just a hay roll (?) and some (oldish) fences (they're missing their nails). They're basically ready for destruction (model wise).
Maybe the other side should've been shown... Still WIP
Made this scene to practice modular modeling and to learn UE4. Was fun. Didn't complete it 100% but learnt from my mistakes and will apply the new knowledge in my next project. More shots https://us.v-cdn.net/5021068/uploads/editor/bs/mpkiy6xf1pbd.jpg available in my portfolio
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I started this project earlier this summer but wound up
putting it on hold the last few months. I finally got the chance to dive back in, and with BlizzCon going on last week, I sort of ran with an Overwatch theme. I'm moving on to Retopo, UV, textures, and hair cards soon
Replies
Hi guys.
My name is Diep Duong Van - Founder & Art Director at D'sculpt Studio.
This is a research project on the history that we have been fortunate to co-operate with Viện Khảo Cổ Học Việt Nam.
With the theme from the statue version of Dau Rong Hoang Thanh Thang Long developed into the realistic Dragon version.
Hope you like it and comment for us!
Link fullsize: https://www.artstation.com/artwork/3zyEv
https://www.artstation.com/artwork/ZbLPR
https://www.instagram.com/pierre_benjamin/
https://www.artstation.com/artwork/ZbLPR
More info here: https://www.artstation.com/artwork/nXa3e
Mudbox-Russell Westbrook head sculpting.
Still going to work on more details. Kind of felt like it's becoming like his new born baby.
[This post has been moderated, please read the first post, top of each page]
Been desperately trying to find my style, as well as preferred software etc. I struggle with character modelling, I am a CAD man, so looking for a creative outlet.
[This post has been moderated, please read the first post, top of each page]
https://www.artstation.com/artwork/2GPEe
https://www.artstation.com/artwork/nXrV1
https://www.artstation.com/artwork/60nPO
You can see all my screen on my portfolio : https://www.artstation.com/artwork/gNgWm
https://www.artstation.com/artwork/60nPO
https://www.artstation.com/zwiggy
https://www.artstation.com/artwork/O0omk
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I recently finished off this handpainted pumpkin scene for a fun weeklong project I'm also working on a sci-fi wizard project, however, I wasn't sure how to post it when its still in development, Is there anywhere else specifically on polycount I can post WIP's for feedback?
Thanks everyone
https://www.artstation.com/artwork/oY4Lm
Textured in Substance Painter, rendered in Marmoset Toolbag. Thanks!
https://www.artstation.com/artwork/4QX3L
https://us.v-cdn.net/5021068/uploads/editor/sm/d47djd6c3xdg.jpg
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Last night. I guess HYMIM was right. Nothing good happens after 2 AM.
More screens at Artstation
https://www.artstation.com/artwork/gNR0m
A Fantasy Fountain I just finished:
Be sure to head over to Artstation for more and bigger images!
More shots and marmoset viewer at Artstation:
https://www.artstation.com/artwork/rGz1m
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More images in my Polycount Topic
https://www.artstation.com/artwork/qzoJn
https://us.v-cdn.net/5021068/uploads/editor/rn/cczrvnvrpwxl.jpg
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http://polycount.com/discussion/comment/2580710#Comment_2580710
More shots + breakdown here: https://www.artstation.com/artwork/K0OAr
Textured and more shots here : https://www.artstation.com/artwork/DJ9Dy
Just a hay roll (?) and some (oldish) fences (they're missing their nails). They're basically ready for destruction (model wise).
Maybe the other side should've been shown... Still WIP
Baked lighting in UE4, modular pieces using custom vert. normals with tileable materials and decals.
WIP Thread: http://polycount.com/discussion/192083/ue4-bart-train-car#latest
wrapped up a new Substance I've been working on
I started this project earlier this summer but wound up putting it on hold the last few months. I finally got the chance to dive back in, and with BlizzCon going on last week, I sort of ran with an Overwatch theme. I'm moving on to Retopo, UV, textures, and hair cards soon
Original work in progress shots here: https://www.artstation.com/artwork/Embyq
(6012 triangles)
http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4
Maul wild cats 3D speed sculpt 5 hours inspired on a concept by Ben Oliver
https://www.artstation.com/artwork/qz2QR