A while back I modeled Efi Oladele from Overwatch and recently went back to improve the textures and lighting. Thanks again to everyone who provided me with great feedback and encouragement
I want to show you the amazing project in which I made hair grooming and shading. Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).
I did previz on the Forrender.com Renderfarm
I'm glad to been a part of the amazing IXOR VFX team. Guys you're awesome! So happy viewing!
Hey Guys! Always a pleasure to see your awesome projects! Just wanted to share you my latest project made in UE4. You can check more screenshots here > https://www.artstation.com/artwork/DJO6R
"Advanced Lead Coated Shot, Volcano's Fury Shot, Ballistic Magnetic Shot, and Micro Falcon Shot. Use each advanced buckshot to destroy a variety of targets and multitude of environments from kinetic, incendiary, magnetic, and micro missile. Raw power and versatility to grant domination in any situation. Get ready for Plarium new buckshot brand to become available soon..."
Just finished wrapping up this watch (ON TIME! ) . Was good practice for texturing with engravings and patterns and giving various areas a good point of interest.
This is the result of my cooperation with 88lizards. Last time I want to practice with woman anatomy and it happened https://www.artstation.com/artwork/80VBE Concept by 88lizards
I just started learning Keyshot. I swear, that program is like a "make awesome" button. I highly recommend giving it a try if you can get your hands on it!
I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop.
Hi guys! I wanted to change the lighting of this scene I have made a few months ago. I did a few props too to support the new mood. Don't hesitate to tell me what you think of it!
Hey everyone, I got taught 3ds Max a little while ago so I made these to further my understanding of the program. They're props designed for Heroes of the Storm by David Harrington
Replies
model
Here's a WIP fanart of Zojja from Guild Wars.
https://www.artstation.com/artwork/NeEOg
http://polycount.com/discussion/193409/blade-runner-2049-lighting-study#latest
https://www.youtube.com/watch?v=VfBBOvRrklk
loco the dota2 courier runcycle render
more images over here: https://www.artstation.com/artwork/RQ2gO
Thread : http://polycount.com/discussion/174222/garrison-battle-chasers-fan-art-hand-painted#latest
https://us.v-cdn.net/5021068/uploads/editor/7h/xjuo16in9pb7.jpg
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Hello everyone!
I want to show you the amazing project in which I made hair grooming and shading. Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).
I did previz on the Forrender.com Renderfarm
I'm glad to been a part of the amazing IXOR VFX team. Guys you're awesome! So happy viewing!
Always a pleasure to see your awesome projects! Just wanted to share you my latest project made in UE4.
You can check more screenshots here > https://www.artstation.com/artwork/DJO6R
Hope you'll like it
Plarium Buckshot
https://www.artstation.com/artwork/dwrNW"Advanced Lead Coated Shot, Volcano's Fury Shot, Ballistic Magnetic Shot, and Micro Falcon Shot. Use each advanced buckshot to destroy a variety of targets and multitude of environments from kinetic, incendiary, magnetic, and micro missile. Raw power and versatility to grant domination in any situation. Get ready for Plarium new buckshot brand to become available soon..."
Polycount Forum
http://polycount.com/discussion/191985/final-scifi-buckshot-ryan-griffin#latest
https://us.v-cdn.net/5021068/uploads/editor/rk/fyqj8va4c4un.png
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WIP : http://polycount.com/discussion/193105/star-trek-discoverys-saru-fanart#latest
More images (and higher res) with Marmoset Viewer in my artstation: https://www.artstation.com/artwork/80nzG
Quick sculpt I did in about 3 hours during yesterdays stream. You can see my stream here: https://go.twitch.tv/jrvisuals_official
https://www.artstation.com/artwork/aeVg8
Not much more to go on this, but I felt like sharing it whit someone as is.
Let me know what you think. https://us.v-cdn.net/5021068/uploads/editor/3b/7bfi61s95wab.png https://us.v-cdn.net/5021068/uploads/editor/ik/xgsc9cpj4es0.png
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link to the thread : http://polycount.com/discussion/191834/the-souleater#latest
Wrapped up this Dishonored likeness sculpt today.
Breakdowns and a bunch more on my artstation page: https://www.artstation.com/artwork/L0VDK
President Trump Fly to Danang Apec2017
model
https://www.artstation.com/artwork/80VBE
Concept by 88lizards
Gotta continue working!
I highly recommend giving it a try if you can get your hands on it!
Software used:
Maya | TTools | Zbrush | Substance | Keyshot | Photoshop
looking for C&C here for future improvement if you have some time to spare
http://polycount.com/discussion/193856/young-heracles-hercules-inspired-by-renaissance-baroque-aesthetic#latest
https://us.v-cdn.net/5021068/uploads/editor/qp/vjw6f2dk5i92.jpg
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Here though, it's some kinda weird Ham Radio
https://us.v-cdn.net/5021068/uploads/editor/8u/y3wc2cvrdt7f.jpg
https://us.v-cdn.net/5021068/uploads/editor/mk/1otnze3m5yvo.jpg
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Higher Res here:
https://www.artstation.com/artwork/rGKeJ
I wanted to change the lighting of this scene I have made a few months ago. I did a few props too to support the new mood. Don't hesitate to tell me what you think of it!
And you can have more renders here >> https://www.artstation.com/artwork/90O0N <<
Video and Highres stuff here : https://www.artstation.com/artwork/VqvXN
I just finished my latest project in UE4!
Here is a link to my Polycount thread!
And here is a link to my Artstation Post!
My portfolio:
https://www.artstation.com/diego_quarantine
https://www.artstation.com/artwork/1DkqL
https://www.artstation.com/artwork/dwqdw
More images and info:
https://www.artstation.com/artwork/E0g8K
https://steamcommunity.com/sharedfiles/filedetails/?id=1200949034
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This is my last animal which I did for IXORVFX MBC project
I made hair grooming and shading.
Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).
Full video and other images in my Polycount SketchBook
Happy viewing!
Still a big wip
Bakes and materials for:
Cams
Cam caps
Valves
Retainers
Valve springs
HLAs
High/low/Bakes for:
Coil Pack
Spark plugs
Plug wires
Fasteners