This week was a fun one for me as I had a bit more time to delve into the game than usual. The two things I chose to focus on were artistic process and management design (more on the design on the blog). I've always been a bit fan of workflow improvement and optimization and was really inspired by Michael Pavlovich's GDC…
You're here asking a question, wanting to learn. That automatically qualifies you for learning all of this. No one starts out skilled. Sadly, not even the best modeler on earth can make you understand by typing words. You'll have to seek out the theory behind different subjects and try most of it for yourself in order to…
I think this arguement can be divided into two opposing sides, there are those of us who grew up with NES and gameboys and have remained appreciative of the numerous Nintendo franchises that have maintained themselves to be fresh, innovative, if maybe a little associated with "kiddy" games. We have remained respectful of…
personally i thought they were great. they took a bit of getting sued to, but in the end i found them far more intuitive than dual analog, which often needs a fair bit of co-ordination to manover seemlessly. at least for the type of game that MP is anyway, i wouldn't want to use it playing a fast paced FPS, which is…
Game Mechanic Studios is looking for mid or senior level environment artist for a full time position. The ideal candidate would be familiar with Unreal Engine 4 and/or Unity as well as the modern pipeline for current gen asset creation. GMS is located in North Hollywood, CA, but working remote is possible upon request. GMS…
Job Description Job Title: 3D Artist Job type: Probationary period contract with the possibility to extend it indefinitely Reporting To: Head of Product Location: Remote Your Mission * Optimize visual aspects of environments and characters. * Unreal asset management and bug fixing * Sculpts, high-poly, low-poly, High-poly…
Job Description Job Title: 3D Artist Job type: Probationary period contract with the possibility to extend it indefinitely Reporting To: Head of Product Location: Remote Your Mission * Optimize visual aspects of environments and characters. * Unreal asset management and bug fixing * Sculpts, high-poly, low-poly, High-poly…
Many Hands SPC is seeking a Level Artist to join our startup team as we build Verses.gg – a digital Trading Card Game that focuses more on creative problem solving than violence, featuring card collectibles on the Tezos blockchain. You will work closely with the Art Lead and the Design team to create 3D levels in Unity.…
TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations to learn about and explore. Journey through the realm and uncover the secrets of the Alchemist. ‘TOFH’ is the abbreviated…
Hey Folks, I'm pretty new here but figured i would post updates of my process on this in the hopes of getting critique. So awhile back i made a hero asset/fountain/statue. And recently I've gone through the process of re-texturing it. While i was doing this i realized i wasn't wholly happy with it as a standalone piece and…