Job Title: 3D Artist
Job type: Probationary period contract with the possibility to extend it indefinitely
Reporting To: Head of Product
Location: Remote
Optimize visual aspects of environments and characters.
Unreal asset management and bug fixing
Sculpts, high-poly, low-poly, High-poly to low-poly bakes
Optimize textures and geometry; create LODs
Create modular kits
Material assignment and texture creation
Maintain performance requirements for levels (memory, framerate, draw calls, instances)
Consider technical constraints of the 3D app
Active participation to team meetings and fluid communication
Respect deadlines defined with the production team
Paint textures to create believable set pieces according to the style/period of the game
Create set pieces, props, items, and other from scratch to production quality
Other duties may be assigned
The application has a large number of pre-made assets and part of the job will be to organize them and maintain a database and perform cleaning and maintenance.
Minimum Requirements:
Minimum 3 years of industry experience with Unreal as 3D artist or similar position
Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
Maya or 3d package knowledge
Portfolio demonstrating exceptional 3D art skills
Good knowledge of textures creation packages such as Substance Designer and Substance Painter
Good traditional art foundation
Good knowledge of lighting in Unreal
Fluent in English - written and spoken
Other Skills:
Ability to work well in a fluid, changing environment as creative challenges evolve
A passion for video games and a desire to be part of the creative process involved in developing video games
Sense of autonomy, responsibility, and attention to detail
Demonstrated ability to manage production time and meet deadlines
Good ability to communicate effectively and professionally
Positive attitude and ability to give and receive constructive feedback
Extra Points:
Knowing DAZ is a plus
Good understanding of clothes creation software such as Marvelous Designer
A strong portfolio demonstrating your in-game character artwork has very high standards
Experience with blendshape creation workflows
Zbrush
Working remotely is an option
DNABLOCK is an LA-based creative technology company that enables the world's greatest creative minds and storytellers to bring their stories, ideas, and narratives to life through 3D animation. We've developed an innovative, easy-to-use 3D animation platform specifically designed to empower non-technical creatives to generate and distribute high-quality 3D animated characters and content. Our platform allows a single creator or small team to go from concept to creation with incredibly detailed, photoreal results to create bespoke, high-quality digital 3D avatars, videos, games, and even cinema-quality productions in a fraction of the time and cost of traditional animation and visual effect studio.
To learn more about our studio, please visit us at www.dnablock.com/ or on Instagram at http://www.instagram.com/dnablock.ai