Hello Polycount! I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame. - I have 5 light sources, ( 2 spot lights and 3 point…
What is it you want to learn? Offline rendering? Real time rendering? Just whatever rendering? One thing that I personally finds helpful is doing photography on my spare time. Giving your shots a thought before snapping them. Also I like to light subjects with whatever is available. A studio would be ideal, but who has one…
In Max using RTT how do I render from channel 2 to channel 1? I'm trying to get a character gradient with RTT. Id really like to be able to do it in Max Im stuck on "render to texture from channel 2 to channel 1" These are the instructions Im following, found in a recent search. Any help would be appreciated:)
Any plans for adding calibration pre-sets for Octane render? Growing number of users and i have seen on Octane forums quite a few are using DDO but sonme have problems getting the same look as in 3DO. If not wich claibration pre set would work best with Octane render? I have tried one of the PBR ones and it seems to work…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Hiya guys! I'm new to these forums, have been wandereing around for a while but never had the guts to post something up here. I have been introduced into the art of 3D about 1,5 years ago when I first entered high school and went started the Digital arts and entertainment course. and ever since I really enjoy…
Dusted off another old model. New uv's and new textures, also fixed up some bad modelling, having too much fun rendering stuff in Toolbag. Going for the clean look, like a marketing image render
So here is my problem. My problem is the areas circled in red. I just haven't been able to get them to render clearer. I have tried adjusting the cage and raising the quality but nothing has worked. I don't think that raising the ray count more will help. I just think that it will make the blue area better. I currently am…
Hi I've been testing out clay sculpt rendering, something that isn't really part of my repertoire yet and thought I would seek out advice. Clay sculpt is a private military specialist. I wanted to give him a futuristic military vest reminiscent of Crysis suits. Final render done in Mental Ray. I was wondering if anyone can…
Hello, first time asking a question around here, hopefully I'm clear enough. Just made the jump from 3dsMax 2013 to 2019. I'm trying to render a game asset using the VrayToon effect on a textured object that supposedly shouldn't have shadows, but no matter how I deactivate all lighting and try self illumination, this is…