Hello, first time asking a question around here, hopefully I'm clear enough.
Just made the jump from 3dsMax 2013 to 2019.
I'm trying to render a game asset using the VrayToon effect on a textured object that supposedly shouldn't have shadows, but no matter how I deactivate all lighting and try self illumination, this is what I get:
I'm using a Standard material, rendering in Vray
Using 100 self-Illumination, GI off, Light off
Any help would be appreciated
Replies
Usually, a renderer can spit out images that show just the specular, diffuse, emissive etc. There might even be a "matte plate shader" or something that only renders the object and nothing else.