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The BRAWL² Tournament Challenge has been announced!

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https://polycount.com/discussion/237047/the-brawl²-tournament

3ds max render to texture quality

polycounter lvl 16
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Talbot polycounter lvl 16
So here is my problem.

Capture.PNG

My problem is the areas circled in red. I just haven't been able to get them to render clearer. I have tried adjusting the cage and raising the quality but nothing has worked. I don't think that raising the ray count more will help. I just think that it will make the blue area better.

I currently am rendering in MR at 32 rays. The samples per pixal are set at 4-16.

Anyone have any ideas?

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