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SOLVED: [3DS Max 2017] Lighting breaks when rendering specific frames

polycounter lvl 7
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Hawkena polycounter lvl 7
Hello Polycount!

I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame.

- I have 5 light sources, ( 2 spot lights and 3 point lights all photometric all using raytraced shadows)
- I am using the spherical environment as the environment map
- I am using Automatic Exposure control (since I don't really need anything fancy for this)

Every other frame renders correctly it is just frame 47 that for some reason has this problem. The camera is stationary and the object is animated to rotate in the scene. That's about it. Pretty basic.

I was wondering if anyone has a possible solution to this problem. I can provide more information if necessary. Any help is greatly appreciated!

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