Hi! I'm having an issue where my textures (normals being the biggest issue) get distorted when I try to export from mudbox. Here is the problem and how I have tried to solve it. I tried to gather all the possible information that might be useful, I hope the pictures make sense. Lowpoly mesh and its UVs (all separated edges…
Hello guys, new member on the board here ! I'm currently learning how to use substance designer in order to make fully procedural textures. I started following some tut's on youtube so I could get to know the basics (yeah, the usual bathroom tiles everyone ends up making). I really start to enjoy the soft, looks a lot like…
Hi all. I realize this workshop has been up for a while, but I was hoping to get some feedback on a few challenges I've been facing. I wanted to use this workshop as an excuse to practice hi poly modeling as well as workflow in general. However, at this time I've been butting my head against the wall for 10+ or so hours…
Baking and Rendering in 3ds max Thought this thread may be useful to some people who wish to get better bakes/renders in max :) Over the years I have experimented with max and have come to a common ground where test settings allow a fast feedback with good enough quality to read errors. The production settings are at a…
Hello! This is my first time posting on here! I'm a bit shy and generally not very good at being active on forums, but I'd like to try and make a habit of posting here. Working freelance, I don't get much opportunity for sharing ideas and feedback with other artists, so I could do with the occasional sanity check / push to…
Hey PC, I was just wondering if any of you Unity Veterans could please help me out with a hypothetical lighting solution a tilable environment. I am interested in how you would suggest tackling lighting multiple procedurally generated environments in Unity. I am thinking of a style similar to X - Com, where you would be…
[img2=left]http://boards.polycount.net/images/features/infernal.png[/img2]Today Terminal Reality Inc. announced the Infernal Engine, some new technology they're rolling out for the masses. While you need to be a licensee at this point to get your hands on it, the list of features and improved workflow is worth the mention.…
Been having this problem for a few days now, and i'm at my wits end. Its hindered my workflow to large degree and I've found no fix/workaround outside of turning of zbrush, but it just happens again after 20-30 minutes. The issue has to do with brush sensitivity. I have an intuos pro in case its important. So the issue is…
Gameplay footage: https://www.youtube.com/watch?v=4wmyIvAWRdw I'm a gameplay programmer by trade but I love all aspects of game development and have been working with one other industry professional on a side project to fulfill that need. The project is best described as a multiplayer dungeon crawler. Expanding on that…
Ey Polycount, I've been having a problem with baking fibermesh to a Low-Poly mesh with Xnormal or Maya. I get a really harsh gradient from pink to blue. And it seems the problem is the High-Polys smoothing groups and I can't seem to fix those in Maya by making the edges soft or hard or unlocking them. As you can see in the…