Hi all. I realize this workshop has been up for a while, but I was hoping to get some feedback on a few challenges I've been facing. I wanted to use this workshop as an excuse to practice hi poly modeling as well as workflow in general. However, at this time I've been butting my head against the wall for 10+ or so hours and I can't take it anymore.
I'm modeling this
M1 Bayonet. I thought, "This will be a nice, simple, warm-up!" After all, I have one sitting here on my desk, so I can look at all the shapes immediately. The handle is giving me so much grief though! I can't figure out a good way to do it.
You can see in the first pic how I was able to get the basic shape and the rubber grips extruded, as well as subtract the area where the bayonet lug fits in on the rifle. BUT You can see that adding so many loops has given me some hard edges that I want to soften.
After this iteration, I re-did the thing 3-4 times to get a feel for the shapes and I'm pretty pleased with the overall shape of the current iteration, but now I'm afraid to put any more detail in or I will lose the softness of the rounded edges!
I'm happy with how the blade came out though. I was able to carve all details in.
Please help!
-Sore head
Replies
It's really tough to tell where the creases are coming from in your first iteration because you haven't included any wireframes to look at. My guess would be that some edges are hugging too close to one another as you put in more geometry to help define the volume of object.
The only way to avoid this is to be sure any geometry you may add to your mesh is evenly distibuted in areas that you don't want to see pinching. Either that or you could weld the offending loop and simply form the tri somewhere on the object.
Keep in mind that the clip would most likely be a separately machined material whereas the grip would be made of something like wood (WWII bayonett?).
Hope that makes sense.
I hope that is a better view of the edges. I am still struggling with this shape. I open it up every week or so and mess with the edges, can't seem to get it right.
There's just a few more little details, then I can move on to low poly.
First person view:
I'm looking for crits/tips on how to lower tris and how to set it up nicely for unwrapping.
Tri count 975. Vets 504.