Baking and Rendering in 3ds max
Thought this thread may be useful to some people who wish to get better bakes/renders in max
Over the years I have experimented with max and have come to a common ground where test settings allow a fast feedback with good enough quality to read errors. The production settings are at a point where if they were increased the result would be almost identical and so are efficient.
Included here are two zip files containing the following;
1. Render presets;
http://www.mediafire.com/file/drkjtwkuztq/Render presets.zip
1x
MentalRay - test quality settings
1x
MentalRay - production quality settings
1x
Scanline - production quality settings
These files should be handy for baking and rendering low and high quality. *Scanline test settings
not included as I feel the standard settings are fine for this anyway.
2. MentalRay studio;
http://www.mediafire.com/file/yzhz25dfgnm/Mental ray studio.zip
1x
MentalRay production quality test scene - midday light settings
1x
MentalRay production quality test scene - afternoon light settings
Settings have been extensively tweaked to allow semi-soft shadows and good quality bounced light while maintaining texture clarity. The midday scene shadows are sharper.
*
No textures are included but the geometry and full light setup is.
Some renders of the studio here;
Hope these files are useful and if you guys test them please post some results here if you can
GC