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Robot [WIP]

Faulkin
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Faulkin null
Hello!

This is my first time posting on here!
I'm a bit shy and generally not very good at being active on forums, but I'd like to try and make a habit of posting here. Working freelance, I don't get much opportunity for sharing ideas and feedback with other artists, so I could do with the occasional sanity check / push to try harder.
I want to start with some hard surface modelling. I just got Quixel Suite 2.0 and I want to have some nice detailed models so I can have a good play around with it! :)

So here's what I've started working on:

It's not based on any particular concept, but I guess it has a bit of a similarity to Claptrap from Borderlands. I just had the rough idea of making a mono-wheel robot with a split faring over the head, so I started with the wheel then made a rough sketch over to figure out the proportions and made up the rest as I went along.

I'm not entirely sure where to go from here. I'd like to add some more details to break up the symmetry, maybe a bit of wear and tear. I'm also thinking it might be nice to add some soft surfaces, maybe a tow strap hanging from the hook at the back, or a little bag attached to the bars on his back?

Any feedback or suggestions would be welcome. :)

Thanks!

Replies

  • Daf57
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    Daf57 greentooth
    Very cool concept and good job with the modeling! Seems like it has plenty of details - straps or bag would be cool, too. I would like to see some attitude in the pose - it's got the robot version of the T pose at the moment. Maybe imply some motion or emotion with the limbs and orientation.

    Nice work! Enjoyed seeing this morning! :)
  • Faulkin
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    Faulkin null
    Thanks Daf, I'm glad you like it! Yeah, I agree on the pose, I'm planning to rig the whole thing once it's done and do some renders in Unity or UE4... maybe even do some animations. :)
  • czepta
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    czepta polycounter lvl 3
    Nice work! The hard surface details look pretty clean to me and I like that the robot looks pretty centered and well balanced. What is the purpose of the shield looking components? It makes me think of a machine gun shield. If so it would suggest this is some kind of military robot. Maybe then you could add a shield to the wheel and maybe the camera lens could be protected a bit more.  Or maybe it could be to protect from falling debris of some kind?
  • Faulkin
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    Faulkin null
    Cheers czepta! I was thinking the shield looking bits would be more for aerodynamics rather than protection, that's why I put a couple of pieces on the shoulders, at full sprint he would lean forwards and tuck his arms in behind him a bit like a speed skater.

    p.s. I love the helmet design in this image, makes me think a sci-fi take on speed skating could be pretty cool...
  • czepta
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    czepta polycounter lvl 3
    Ha yeah reminds me of the new Robocop. Aerodynamics cool. Look forward to seeing it posed.
  • Faulkin
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    Faulkin null
    Just a quick update, added a backpack, tow strap, and a bracelet on the left arm.



    Hopefully I'll have a bit of time this weekend to get the low-poly done and maybe make a start on the textures.
  • Daf57
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    Daf57 greentooth
  • Faulkin
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    Faulkin null
    Hey guys, had to put this on the back burner for a while but managed to get some time to work on it a bit more today.
    Since my last update I've got the low poly done and made a start on texturing the thing in Quixel. I'm still trying to get to grips with the Quixel workflow but I'm really liking the results so far.

    Capture from 3DO:


    Quick test in Unity:




    Think I still want to add a few stickers and labels, and maybe a bit of dirt around the tyre tread. Then I'll get it rigged and animated! :)
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