Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
Hello, Usual workflow that I used for hard surfaces has always been Create low poly mesh --> Create UV's ---> Bake AO maps --> Create bump map---> Create diffuse map---> Create normal map using Crazybump or now Knald which is very powerful and useful tool For characters it goes something like this Create low poly mesh in…
Image rendering by Samuel Zeller Acropora is a procedural voxel modeler for creating complex, organic mesh topologies that are useful for all types of 3D modeling applications. Acropora incorporates some of the latest advances in voxel modeling technology. Acropora combines volumetric modifiers with multi-octave 3D noise…
Do I have a series of gears that I kinda figured out how to move in tandem.. Though its a serious PITA... Anyone know a paid for free script like Gearify? Hell at this point I would use a different program entirely if it has an easy method to make animated gears. http://vimeo.com/47945244 Anyhow, I need to have the gears…
Hey Guys, So I got hopefully a small issue that can be answered or fixed when exporting my color ID and Low Poly Model to Quixel. So I have my Color ID created for my Air Control Tower applied to my low poly model in Maya as you can see in the first image and everything is separated the way I want it by use of the Color…
Environment and Prop Artist 3D Artist specialising in Environment and Environment Props creation. Looking for paid work. Open to any work of this nature. Online Portfolio- Artstation- Rhys Armstrong My workflow consists of: * Creating a high-poly model in either Maya or Zbrush, * Retopo/low poly version creation in Maya, *…
Hello! Thank you for checking out my post! I am currently seeking paid remote contract work. Please visit my portfolio! Will Ehrendreich's Artstation Portfolio I have been doing realtime 3d assets for the last ten years or so. I started using Torque 3D, went on to Unity, and now I use Unreal Engine as well. I love…
This is a question that I have to seriously consider, mainly because I have hopes to one day become a professional creature and character designer, maybe even an animator if time allows. But since I'm starting from scratch, I need to find some tools to make my creative career just a little bit easier. One big tool I'm…
hey guys, i have only just started learning 3d and i am trying to use xnormal. i have an issue with baking a normal map. i have searched the forums and checked tutorials, but cant quite seem to find anyone having this issue. (although i dont know what i am looking for which makes it hard.) if anyone can give me any idea of…
I'm learning by myself and i'd really appreciate if you could answer some of the questions: 1) https://prnt.sc/gpk81q I get this error in XNormal, what problems can occur? 2) https://prnt.sc/gpkfjh Are you having this problem too, having sRGB color space to normal maps cause this problem? 3) https://prnt.sc/gpmw4v I found…