Hi Polycounters
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This is my ever message here after ghosting for a while and this place is the best.
I'm an animation student, working on my first ever 3D short movie.
I made a model, and I've recently added a facial rig which works fine (for a first timer).
I wanted to move towards my next step which is adding a displacement map to roughen up the characters skin.
I followed
this workflow from Zbrush multimap exporter to Arnold for Maya, using these export settings:
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And connected them to my model using these hypershade & shape settings:
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All according to the guide I mentioned.
Now, when the character is at it's default pose, it looks ok. Not perfect, but I am pleased enough with it.
Once I start animating it I am seeing pretty big warps all over the mesh, which seem (to my unprofessional eye) to be bigger then the vertices movement:
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Iv'e uploaded the scene and the Map tp this folder:
https://drive.google.com/drive/folders/1L8wbK1zQ0xDanV3Wa0W_zNknFSHvGins?usp=sharing However I'm using a few plugins you might require to succesfully open the file with no errors (mGear, Braverabbit Shapes, ngSkinTools).
I'd appreciate any feedback of any kind -
but would most importantly like to know how to fix the strange warps on my dear whale's face when it moves
Thanks a lot in advance!
Replies
Just from looking in the UV editor I noticed this behavior -
The UV set morphs during animation and overlaps itself + exceeds the UV defined square.
Is this expected? How can I fix this?
Since I couldn't drag the UV inputs via the inputs editor (it was undraggable) I simply unbound the skin and deleted the blendshapes node, and then re-imported them again (super easy if your'e using ngSkinTools for skinning & Braverabbit Shapes for blendshaping).
I read it's also possible to somehow use the "mesh->transfer attributes" to transfer the UV's onto the model's intermediate shape (called shapeOrig or smth similar), didn't try it out, just putting it here as a pointer for people who might come across this thread.
Thanks a lot !
PS: nice BS!!
Shapes is actually a great plugin, it helps create & manage many of the different aspects of BS: https://vimeo.com/260911091
(the video explains more than I know or use personally..)