We have seen many of these in varying quality, i thought i would give it a try and make my own. Right now i feel mostly done with the highpoly, got some minor fixes with the buttstock etc, but other c&c on the highpoly is welcome! The text on the side of the gun will be added later in the normalmap creation aswell as any…
So, we've just started learning Zbrush in school, and I've been having loads of fun. I decided to sculpt a head and played around a lot in the process. I wanted to give it a very simple rig to move around the shoulders and head with, but that didn't turn out too well so I just deformed the mesh. Feedback is welcome, on…
Good morning, Polycount :) i decided to stop lurking around, and post something I am working on. This time i want to make it better than my older works. I'm lacking skill especially in making textures and bake clean maps. I'm looking for advice on my highpoly model, before i bake it. I think some edges are too sharp.…
Just wanted some clarification: How does the workflow in Zbrush look like? Is it starting with dynamesh,when done with blocking stuff in - Zremesh, project details, and then subd - sculpt till its finished giving details etc - polypaint - then drop to lowest subdiv and get texture-map. Decimating the highpoly and importing…
Hello everyone! I've been planing on modeling a next-gen environment for a long time, but never had the patience to start learning lowpoly modeling until now. I have quite a lot experience with highpoly modeling with Zbrush and 3ds max. I recently downloaded unreal engine 2 runtime, and there are many things that are…
damn.. ages since I´ve created a thread here.. but i want to keep the development of this guy a bit together i plan to do some more "beauty shots" with some scenery and some more tests (bake to verylowpoly), but for now: the current state and the process in reversed order edit: oh btw.. i dropped the idear with the…
I have decided this is not a game anymore for me. I'll be working on my new portfolio. This is also a chance to improve and learn as much as I can. Critiques are welcome. --- Currently working on --- -Big Old Moka- -Goals: hard surface modeling and baking into lowpoly (comfort zone) with some possible hybrid custom vertex…
My goal is to have some of my lowpoly parts unwelded/intersected for easy lod making. But when I bake it I get some noticeable seams. I looked at some tutorials where this technique was used but I didnt see any deep explanation on how to do it or maybe I am just missing something. Anyway, I have recorded my process and I…
Hi, I'm new to Polycount. I have a question about why my normal map doesn't show up on my model in UDK like it does in Maya. I've been making the most simple models just to get the basics of lowpoly modeling and transfer maps down, but any feedback would still be appreciated. Here is my simple file cabinet modeled in Maya.…
Hi everyone ! i have as project to create an inspired level of the summer forest from Spyro: Ripto's Rage I make this project in order to improve my techniques and to learn Unreal engine. So any comment critics and advises are welcome. Here is my actual progress : Spyro : This is my lowpoly spyro model, i am actually…