Hello everyone!
I've been planing on modeling a next-gen environment for a long time, but never had the patience to start learning lowpoly modeling until now. I have quite a lot experience with highpoly modeling with Zbrush and 3ds max. I recently downloaded unreal engine 2 runtime, and there are many things that are unclear to me, so I'd really like to get some answers.
Does unreal engine 2 runtime demo have all the latest next-gen technology, that has been used in Gears Of War or is it outdated?
Replies
Pick up a copy of gears of wars for windows.
I'm asking this because this video gives me the impression that most of the tools are tuned for modding GOW. I don't want to modify GOW, I want to make a first person shooter.
http://www.youtube.com/watch?v=5a6fCFBikE8
I'm pretty sure the release version of of UT2007 (which is also available right now on PC) allows you to do both. By default it works with FPS, but if you know enough about custom classes and scripting you can use it to do whatever the hell you want.
poops site www.poopinmymouth.com
and this should help as well.
http://lounge.ego-farms.com
[ QUOTE ]
The GoW editor doesn't allow for custom gametypes / characters as far as I know (?)
[/ QUOTE ]
Is that so? I would really want to make my own characters and stuff. So unreal tournament and GOW comes with different editors or what? Or is it just one same editor, that they used for both games? I don't want to buy GOW, if it has an editor only for modding GOW!
Damn I'm confused