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Zbrush workflow

polycounter lvl 2
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AllinRisks polycounter lvl 2
Just wanted some clarification:

How does the workflow in Zbrush look like? Is it starting with dynamesh,when done with blocking stuff in - Zremesh, project details, and then subd - sculpt till its finished giving details etc - polypaint - then drop to lowest subdiv and get texture-map.
Decimating the highpoly and importing to another 3d application ex. 3ds max for lowpoly and getting other maps (normalsmap etc)?

Does it sound like if I have it figured out? :smile: 

And BTW, how low does the polycount need to be regarding the texture-maps in Zbrush? 




 

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