Is this possible in maya, I'd like my ao shader to only show up in the ambient light's contribution, ie you shouldn't really ever see ao where the directional light is hitting but rather just in its shadows, multiplying it on top of the directional light looks kind of gross and muddy to me. Ideally I'd like to avoid using…
Hey everyone, Tonight I decided to take a step back and go over a lot of basics again just for fun. This will help me with various aspects of my models and design flow, along with learning some new tools along the way hopefully. My Goal is to at least one night a week, pick a random object and model it from start to finish…
Hi everyone, I just completed an automotive modeling tutorial in Maya and I have come across a couple of issues. The car is at about 400,000 vert with smooth preview on and 25,000 without. The scene chugs a little bit, but the big issue is that rendering with mental ray causes Maya to crash. I exported the car as an OBJ…
Hey guys, I have been playing the game Darksiders recently and I fell in love. So I decided to test my sculpting skills and model out the Chaoseater from the game. This is the base mesh Didn't actually focus at creating any forms just yet. Wanted to test my sculpting skills. Here's the sculpting done. Rendered out in a…
Hey, I am having a scan with 80 Million polys and I am trying to get a good normal map out of it. With the help of XNormal, so far I have tried it like 50 times, checked in Google and read a lot but whatever I do. I cant get rid of a lot of small little black framed islands.. My low poly has a good UV setup with 6k polys.…
Hello community, I have a bit of a problem understanding how a height/displacement map works. I know how to make a bump map/normal map but I don't understand how the other works. So I basically have an image, i bake a normal map or grayscale it for a bump map (setting the correct values) and add them to a material in 3ds…
I have a basic power switch that I have modeled. Its nothing complex, just a box with some raised text and a few switches. I created a basic four sided box to encompass the high poly one and use as my low poly model. My bitmap size I am rendering out is 1024x1024. My problem is that nothing is rendering out like it…
Hey guys, this is a model for an Unreal Tournament 2004 mod that I am working on. The characters name is Eir, she is a Valkerye warrior with some robotic styling. The model will have a bow, but we're still trying to decide on the final design of it. The model weighs in at 2634 tris right now. Animation wise it will be…
I was surfing the 3d blogs and sites today and i stumbled upon some really coon news. For those interested, it seems that mR 3.8 will actually make it in all 2011 series and quite possibly iray too since it is included in mentalRay 3.8. Although it is categorically denied and refereed to as an"error" of the documentation.…
Some specs first; It's about 3DSMax7. With SP1. I'm new to "Render to Texture" and the first time I used it I apperently also messed up my Max :/ . The thing is taht when I apply a UVunwrap, all the UV's in the unwrapwindow look as if it's a stretched front/side/top view instead of the UVmapping I made BEFORE geting the…