Hey,
I am having a scan with 80 Million polys and I am trying to get a good normal map out of it.
With the help of XNormal, so far I have tried it like 50 times, checked in Google and read a lot but whatever I do.
I cant get rid of a lot of small little black framed islands..
My low poly has a good UV setup with 6k polys.
For testing I also divided the polys up to 5 Million.
Still get the same.
Well, the normal map looks the same its just in 3ds Max when I render this out with the scanline renderer that I get this kind of artifacts.
Not sure its just Max or whatever.
Well, big areas look total fine. And some areas are just a lot of little black fragments.
Can some please point me in the right direction...
I don't know anymore what else to try.
Here is a part of the scanline render and a part of the normal map.
Thanks
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Replies
If it is for a game, preview it in a game engine, not an offline renderer.