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Darksiders inspired Chaoseater

Hey guys, I have been playing the game Darksiders recently and I fell in love. So I decided to test my sculpting skills and model out the Chaoseater from the game.

This is the base mesh
Base_mesh_1.jpg
Base_mesh_2.jpg
Base_mesh_3.jpg

Didn't actually focus at creating any forms just yet. Wanted to test my sculpting skills.

Here's the sculpting done. Rendered out in a slight reflective type clay straight from zbrush.
Sculpt_1.jpg
Sculpt_2.jpg
Sculpt_3.jpg

Sculpted using dynamesh. Contains around 8 million polys... Then I used decimation master to get something like this.
Low_poly_1.jpg

The maps [4096 by 4096] - maps scaled down to 2048x2048 when using DXShader (Marmoset toolbag!!!)

Normal Map:
normal.jpg

AO Map:
occlusion.jpg

Diffuse Map:
diffuse_map.jpg

Specular map:
specular.jpg

Ahhh, this is the final render from Marmoset...
final_1.jpg

After a little bit of professionalisation in Photoshop :poly121:
final_2.jpg
Thats the final output...

Suggest ways in which I can make my render better. Criticisms are welcome. Basically I love criticisms and I believe that its the best way to learn.
:):)

Check out some of my other works in this website :
http://www.dipayan-gfx.webs.com

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