Home Technical Talk

Displacement Maps 3ds Max

Hello community,

I have a bit of a problem understanding how a height/displacement map works. I know how to make a bump map/normal map but I don't understand how the other works.

So I basically have an image, i bake a normal map or grayscale it for a bump map (setting the correct values) and add them to a material in 3ds max for a plane object along with a difuse of that image. Now when i render the plane, it looks fairly decent but I would love to see the texture with depth. How do I need to edit the difuse image in order to obtain information for a displacement map to add in the displacement slot in 3ds Max.

I want to create textures such as this http://www.turbosquid.com/FullPreview/Index.cfm/ID/855604

See how in the previews they have a Height Map which when rendered adds depth to the surface.

I tried creating a Grayscale with brightened "whites" and dark blacks and when i rendered the result looked messy. Got any tips that I can use?

Thank you.:)

Replies

Sign In or Register to comment.