Established in 2006, Ubisoft Sofia has quickly become one of the groups most versatile studios of Ubisoft. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies including Tom Clancys Ghost Recon:…
so i just did an interview with a game studio in europe as an environment artist, for someone who live in asia, this is really exciting for me. but it's a bit weird since last time they just give me an art test straight away instead of interviewing me first. I submit my art test to them. They replied in few days say, they…
*Edit**Only looking for paid for work, I am onfortunately no longer ina position to work for rev share or experience* My name is Morrissey Alexander I am a 3D Artist with a focus on realistic environment prop art both high and low poly models. I experienced with creating models using Maya, ZBrush, Photoshop, Quixel Suite,…
Hello!! I am looking for some advice on improving the current scene I'm working on! I come from a modeling and landscape/environment creation background in blender. Been learning UE4 for a fair few months now, and would like some advice on my current scene! Any advice is welcome, especially advice on lighting, rendering,…
Institute for the Future’s Emerging Media Lab in Palo Alto, California is seeking a 3D modeller, specialized in realistic modeling of environments, devices, buildings and vehicle cockpits (no character models / animations). The project is a VR story about future jobs and we need to create 3 scenes. Each scene is from a…
Starting on a small project that I hope I can expand into something larger. I really like the look and aesthetics of the Sky Temple battleground from Heroes of the Storm and I wanted to see if I could turn that into an environment that feels like it could be inside the map. For now, I've focused myself to a small area of…
so i am 21 right now i am studying a game art and design course that basically lasts for one year and i have no clue what they are gonna be teaching me but i have little experience in maya and still developing my 2D art , what i am worried about is that after reading and seeing all the videos or notes about people talking…
Hello everyone, I haven't been able to put myself up to posting here as of yet, but this seems like a good time. I began this project palace project about 4 weeks ago now with the aim to show it off at GDC, so I think 4 weeks for the production time seems right (seeing as I've made some minor adjustments since GDC). I…
Hi everyone! I started modelling this scene a little while back and haven't really touched it in a while due to the end of University and also moving house. As a graduate I'm now looking for a job in the industry as an Environment modeller so I figured I need to step up my Portfolio game and get something out there that is…
Hello, I'm planning a mid-scale environment project for the first time in a long time and using realistic materials. I want it to be reasonably realistic so I'm looking at substance materials and probably Unreal engine, but would also consider Unity. From the last time I worked on something like this, I remember being very…