so i am 21 right now i am studying a game art and design course that basically lasts for one year and i have no clue what they are gonna be teaching me but i have little experience in maya and still developing my 2D art , what i am worried about is that after reading and seeing all the videos or notes about people talking about the gaming industry being harsh environment to work in with people working 100hrs per week and having no work life balance or him running them selves off caffeine , as much as i love modeling , texturing or creating stuff i dont like the idea of crunching it out every time .... if anyone does work as a artist in the gaming industry pls tell your experience working as one
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Not all studios are the same so I think it's a case of researching the studios you're interested in and finding out what their approach is regarding working additional hours.
On the other hand I know 3D modellers who work for large UI/UX design companies that work on VR/AR mockups. Another person runs their own company as a VR business app developer.
Although the later examples require less knowledge on 3D modelling and require a bit more "all rounder ability" such as programming, video editing, rendering etc.
All I can attest to is there's a lot of great mind-blowingly insane artists out there, and you've got to work really hard to secure a position. I've 'crunched' more hours into improving my portfolio when I was unemployed and your age, than I do now. Also, I'm only 3 years older than you, so don't think that the difficulty of working with a game company is insurmountable. Just do the best you can, try doing what others aren't or cannot; and your portfolio will eventually speak for itself. Good luck dude!