Hey, I was looking for a better way to lock specific components in place and I ran across this on the maya help site: To lock vertices * In your scene, select the components you want to exclude from your transformation. * Select one of the transform tools. See Transform tools. * Do one of the following to lock an axis:* In…
Hey everyone! I'm a 3d-artist and gamedesigner working for a small indiestudio in germany who's working on a new gameprototype in his sparetime. It's a just for fun project to 'get in touch' with the UnrealEngine4 and to improve my skills regarding realtime graphics in terms of lighting,quality, performance but also…
Over the past few days i have been working on a new enviroment. This enviroment will be rendered inside the Unity 3D game engine. Work in Progress: #1: Rendered in Maya (Maya is shit at rendering will look better in unity with my shaders and post processing applyed. Im planing to build a full indoor living room scene that…
Most recent WIP shot: ------- I'm currently enrolled in the Modular Environment CGMA course and wanted to created a thread to share my work in progress. I don't have enough experience creating these types environments, along with trim sheets, which is why I decided to invest the time to learn these things. I hope you'll…
Hello polycounters! So I'm a student, and this is a scene I have been slowly working on for a while now for my portfolio. The idea for this was to be a game ready environment rendered in UDK or Unity. This is my first environment piece, and I was really confused about how I should go about doing it, so I just decided to…
Hi Polycount! A little intro first - my name is Alison and I'm in my fourth and final year at university, doing my final year project on efficient workflows for environment creation in CG. Basically what I'm doing is creating an environment for film (ie. no poly limit) and then making a low poly version for a game engine.…
Hiya guys, been working on the Artstation challenge (3D environment in case you did not notice haha) on my spare time, after work and in the weekends. I'm looking for feedback and suggestions on this scene that can help me push this one. Things I have in mind at the moment -Adding more variation to the mid ground building…
I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…
I'm working on a project for the iPhone &iPad, I need a 'proof of concept' game trailer this would involve some potential 'cutscenes' from the game to help show people what the final product could look like. I have included some details about my project below, this is only a basic description and If you are interested we…
Hello, In my scene I got a blueprint script setup for easy placement of certain static meshes. Initially they were all placed as moveable until someone pointed out to me that they would not be baked properly if this was the case. I set the nodes in the blueprint script to static, as well as the spline and with that done…