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Unity 3D - Living Room Enviroment

Over the past few days i have been working on a new enviroment.
This enviroment will be rendered inside the Unity 3D game engine.

Work in Progress:

#1:
154305_10151313600160908_693567304_n.jpg

Rendered in Maya (Maya is shit at rendering will look better in unity with my shaders and post processing applyed.
Im planing to build a full indoor living room scene that will be rendered and light mapped in unity.

#2:
423099_10151315041870908_626601425_n.jpg

Did not do much to day just finished the textures for the wall sections.
also started to build the scene in unity and did some light baking tests.

Tomorrow i might work on the Glass texture and sharer for the windows.
I want a custom shader to get the a effect im looking for that unity's shaders do not do.
After that will work on both the roof and ground textures.

#3:
46244_10151317482875908_1057644786_n.jpg

Did not do a lot to day. I fixed up the light maps by creating custom light map uv's rather then getting unity to generate them.
In doing this i was able to cut the light map's down from 4 1024 maps to 1 1024 map which make the scene run a lot faster.
Also today i modeled and started to texture the door.

Tomorrow i hope i will get to texture up the rest of the door and Roof/ Floor,
also im hopping i will have time to model the Fire place.
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