Hello Polycount. I'm new here so hopefully my first post is in the spirit of the forums. I've worked in games for a number of years, but I've been slow to pick up ZBrush. This year I've done a push to become more current in my skill set, and really want to try and continue to get better. With That in mind I thought I'd…
Hello Everyone, we started to do our FYP and we want to post it here to get feedback, and advice from you guys :smiley: and I hope with this project we learn a lot. the showcase about environment its in a city with military . we started with sketch and gather references. here mock up for the city. and here some buildings.…
Hello polycounters, I have decided to start learning 3d modeling since i will soon be studying game design at the university of Amsterdam and i want to get a head start. Heres my model of a Kriss Vector straight out of max. Highpoly: Lowpoly: Before i unwrap this and start texturing i would like to make sure I did things…
Hello. I was wondering where to start when it comes to modeling heads. More specifically, high-detailed portraits. I have been modeling in Max and Maya for a few years now and have begun to make the transition to Zbrush. I just don't know where to start when learning correct head modeling. Watching the pros do it on…
Hey guys, just working on my new project here. I decided to make a Steampunk train scene. The setting is a bit post-apocalyptic in a sense that I want the station deserted(with vegetation starting in places), but not completely dead like in fallout. Again the focus is the Steam Engine itself that gets powered by steam and…
Hi everyone, I thought I’d start a thread for a project I’ve recently started. The environment is based on a excellent piece of concept art by Erik Van Helvoirt. I’ve seen a few people tackle this environment but hopefully I can push some of my own personal touches into the mix. Due to work commitments, I can't work on it…
Hi! I'm newbie in 3D and also in character modelling. I wanted to start a character I painted and model it in Maya. I took the painting and placed into the program's background, in Right View. I wanted to start it by making a plane with the EP Curve Tool (dunno if that's the correct way to start it). But when I'm in side…
Hi All! Through this Sketchbook I wish to keep track of my progress and projects but also to share with you my personal work (and professional work if possible) as I'm learning to do more and more cool stuff in 3D! Please feel free to comment or criticize my work for the sake of me being able to analyze and improve from…
I hope that The right Section to post in. First Hi Everybody , I'm Aiming to become 3D character artist in Games i started to take Anatomy Drawing class Still i'm confused about : 1-Starting To learn Zbrush to sculpt characters. 2-Or Start Learning Maya Polygon modeling for characters . Which Path should i take ?? I like…
Hey Everyone, Just started our next assignment at Uni and thought id start a thread to document the experience and hopefully gain some good feedback from all the artists here on Polycount. This Character will be based around the Disney Character Pinocchio :) First thoughts on this design was the typical style for…