Hi! I'm newbie in 3D and also in character modelling. I wanted to start a character I painted and model it in Maya. I took the painting and placed into the program's background, in Right View. I wanted to start it by making a plane with the EP Curve Tool (dunno if that's the correct way to start it). But when I'm in side view, I point with the Curve tool and nothing happens. I just want to draw and create a plane like in the image I attached (the plane is painted too, dont get confused).
The weird thing, is that if I move the camera in the normal view, I can create those points, in a non-locked view.
So, is that a perspective problem? Should I change some settings?
Replies
I hope this helps and if it doesn't atleast it is something we can check off as not being an issue.
I recommend CVs (control vertices) for this as you have more...control.
1 more question:
How to close the curve? I mean, to fusion 2 curve vertex in 1.
After all, i dont know for sure if i'm doing right starting to model like this.
But thanks again!
Personally I would model that using box modeling, basically create cube, place at 0,0,0 and if it is symmetrical (can't tell) I would cut cube down the middle and delete half, duplicate instance and change its X scale to -1 so it is mirrored version of the original. And then continue to use the 'interactive split tool' (worst name ever), extrude, insert edge loop, and collapse tools. along with just grabbing and deleting edges that I don't want that is all I really use 99.999% of the time, (I guess merge vertices and append polygons are the other 0.001%.
Just going around the net looking for a suitable video to link you but they all seem to be pedantically slow, I heard digital tutors is good (never watched any). Either way Goodluck!
thanks for helping!