Hi! While working on my recent project, I begin to wonder, does "clean" topology matters at all if it's a low-poly asset that uses normal maps? For example: This small stone pillar - I just exported decimated mesh from zbrush and cleaned it up to avoid extreme triangles and other artefacts. In the end it turned out even…
Hey guys :D I'm now at work turning this awesome concept into a UDK environment. Will be posting progress shots as I go into this thread. Concept Source: http://jordangrimmer.deviantart.com/art/Camelot-341642536 Artist Page: http://jordangrimmer.deviantart.com/ What I got so far, Some of these pieces are not done yet!…
I currently work at a project where I have to recreate a mine/cave in 3D. As a starting point I got a highres mesh produced by a laser scanner of all the tunnels. There are holes and gaps here and there in the mesh, but apart from that it's fine. But I have difficulties texturing the whole thing. Coming from another…
Hey all, I've got a zbrush problem that I can't seem to figure out. I've sculpted a stone block texture using seperate subtools for each brick. I have a plane behind these subtools to use as the grout layer. Here is the problem:- When sculpting on the grout layer (with my brick subtools showing) my brush is sampling and…
I'm graduating soon from school and I've started putting together a portfolio. From what people tell me, I made a mistake by going with a flash based site. But most of the reasons they tell me not to use a flash site I've been able to work out (like viewing and downloading the full res pictures.) I was just wondering if it…
SomeFriends Project Title: Description:Description: A top-down Shooter, where a mechanic needs to repair beacons in order to get pay. Combine shooting and platforming to make your way through alien worlds. The game is a vertical slice / a shorter version of a complete game. We have been working on this project for 6 months…
Hi Guys and Gals! First post, fresh and shiny! For my studies as a game artist I have to create a 3D realtime character based on a comic book figure. I chose DC's Lobo. Its obviously still a WIP (no spec map, normal map/model have some glitches) I am currently roughing in the colors and I am using this cover art as…
I am about to upgrade my graphics card but I wanted to ask you guys about a couple of things first. I had my eye set on a GTX 980 ti, but Chris "Beefaroni" Stone told me about the 390x. Now I am conflicted. The main thing that sparks my interest in the 390 is the 8gb of vram and the price point. But the price point also…
Hello! After a long time lurking around this awesome website, I've decided to post my first take on a complex low poly 3D model here. Worked really hard in this one. Learned so much from it, and I'm very happy wirh the results. Hope you guys like it! Your C&C will be very valuable to me. Thanks! More of it and hair…
Hi there! :) We are a team of two artists. erelar will do concept work and I’ll do 3D stuff. Our main idea is to fuse two opposite styles for this challenge. A throne room of almost basic/prehistoric stone shapes pierced by remains of superior alien technology, as if our ancestors built this long lost edifice upon much…