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How much does "clean topology" matters on lowpoly?

polycounter lvl 7
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Kligan polycounter lvl 7

Hi!

While working on my recent project, I begin to wonder, does "clean" topology matters at all if it's a low-poly asset that uses normal maps?

For example:




















This small stone pillar - I just exported decimated mesh from zbrush and cleaned it up to avoid extreme triangles and other artefacts. In the end it turned out even less triangles than when I tried to manually quad draw a lowpoly on highpoly.

After uv-unwrapping it and and baking normals, everything looked perfect.

Edge loops are cool and all... but does it matter at all in cases like this? Is there a drawback in making lowpolys like this?

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