I currently work at a project where I have to recreate a mine/cave in 3D. As a starting point I got a highres mesh produced by a laser scanner of all the tunnels. There are holes and gaps here and there in the mesh, but apart from that it's fine.
But I have difficulties texturing the whole thing. Coming from another company, where I was only responsible for the typical assets/props and never having done an environment before, I have no idea what the best approach is. I've created a few tileable stone textures and tried UV-Mapping the highres mesh, but that seems painful and tedious to do.
What would you do?
Replies
If the engine doesn't support it (Source) I usually try and make a rough facimily out of properly U/Vd panels which I then push and pull into something approaching the right shape ensuring I don't stretch too much and if I do then to use things like stalgimites/stalgtites/rocks to cover the ugly bits.