Hey guys
I'm now at work turning this awesome concept into a UDK environment. Will be posting progress shots as I go into this thread.
Concept Source: http://jordangrimmer.deviantart.com/art/Camelot-341642536Artist Page: http://jordangrimmer.deviantart.com/
What I got so far, Some of these pieces are not done yet! Still have more detail to go ^^
A little over a week of modeling for the most part.
A good reference I'm basing some of my pieces off of:
Copyright: Dr. M. Alison Stones
A lot of my references come from Rievaulx Abbey, in Yorkshire
If you have any thoughts, I'd love to hear them
Replies
I'm going to be following this closely!
This image may also help you, taken from his blog.
http://4.bp.blogspot.com/-6vY5QZacOOQ/UMIiUHyYnrI/AAAAAAAABPE/paK0BzCFJbU/s1600/ruinsofcamelotALL.jpg
Keep it up!
http://cghub.com/images/view/147802/
Was working off of designs like this one:
This is looking awesome so far. I love this kind of gothic stuff.. so much detail on them and once you model it.. looks amazing . I`m really curious about the whole retopology and baking process. Good luck!
Keep up the progress btw, cannot wait seeing this develop.
I havent exactly gotten around to modeling the backside of the main front wall yet, so thats why it looks pretty clean at the moment :S
In Roman architecture walls are carrying element resulting in thick walls. In Gothic architecture the walls are thin and the pillars, pointed archs and the gothic butress conduct the forces in the ground.
My only critique are the walls they look very thick at the front and rear.
So how are you planning to do the texturing process? Polypaint? Photoshop?
Can we see a wireframe as well?
Keep it up!
I support this message =P
I'll be blending materials together with vertex coloring and techniques like that. Still not done making textures at the moment hehe, such a long process! Also I'll have meshes on the outside of these flat walls covering up any mistakes and the look of tiling hopefully >.>
Also, imagine torches all over the place!
And turning them into this:
Thanks by the way!