Hello to anyone who reads this, Its as the title says I'm looking for some feedback on a little tribute project I'm doing. I've only got a couple goals, It should be a stylized attack titan sculpt in grayscale resulting in a single. For the the image itself, he should be pretty pissed off, feel tall, and I want the eye to…
Hello all polycount community I am a recent graduate student from a game design college in Montreal and I have decided to pursue level design. I was just wondering if I can get some feedback on quality, if the website is actually good, tips, and any other advice from level designer and everyone since I would like to dive…
I've been working on hand painted textures recently and I thought it'd be a good time to go looking for some crit/feedback on two of my more recent efforts. I feel like both of these are lacking a polish (particularly the wood, which is more of a first pass)? I'm always a little but lost on when to call things 'done'.
Hi everybody! I just finished school/mentorship and I am working to add more game specific animations to my reel. This is my first attempt at a character idle and I would really appreciate some feedback on this piece of animation. I would also welcome general input on how effective this cycle would be in a game scenario.…
Hi everyone! My name is Hanway and I am new to both polycount forum and making 3d art for video games. This is a gun I modeled from my own concepts, using Maya and zBrush. I will eat up any feedbacks you throw at me! Om nom nom nom...
The client had some high poly, high concept stores made in maya and max and rendered in vray with raytracing and all those bells n whistles. They thought they could just transfer it to unity and everything would work. This is the low poly versions I did of those concept environments within unity. Most light were only used…
Hello all :) This is my first model that I've created without any guidance from anybody else and I have used original concepts. I'd really like some feedback on it. I'm currently declaring this high poly stage of the model finished, so I can go in and start making the low poly which will eventually be imported into Skyrim.…
I would like to get some feedback for some characters I made: They are meant for a 3D roguelike. Here's an example of how a roguelike can look: So roguelikes are games that are usually quite simplistic in their visual aesthetics. I basically want to keep the simplicity but move it to 3D. So here is what I came up with so…
So this morning I started working on this character (4 ish hours of work). I'm not very experienced when it comes to character sculpting and therefore have a hard time seeing faults. I would like to improve and that is why I'm asking for feedback. The character was created using ZSpheres. Right now I'm trying to get the…