The client had some high poly, high concept stores made in maya and max and rendered in vray with raytracing and all those bells n whistles.
They thought they could just transfer it to unity and everything would work.
This is the low poly versions I did of those concept environments within unity.
Most light were only used for lightmapping, then turned off.
Feedback appreciated.
No anti aliasing.
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This is an environment they simpy wanted improved:
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