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[WIP] Feedback Request for Low Poly 3D Roguelike Characters

polycounter lvl 11
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BrightBit polycounter lvl 11
I would like to get some feedback for some characters I made:



They are meant for a 3D roguelike. Here's an example of how a roguelike can look:


So roguelikes are games that are usually quite simplistic in their visual aesthetics. I basically want to keep the simplicity but move it to 3D. So here is what I came up with so far:


The thing that bothers me the most is how the mesh deforms at the shoulders. The T-Pose makes the shoulder muscles almost disappear. Is there a better way to do it? I am interested in criticism in general regarding these models but feedback aiming to improve the shoulder deformations will be valued the most. :)

Here is how the models appear in an early prototype:



What do you think?

Here is a downloadable version where the shoulder deformation is emphasized to prove my point:


Any feedback is welcome!
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