Hello everyone!Here's my latest ue4 scene based on the topic "The First Snow"! The scene is made in Unreal Engine 4. I made the initial concept in Blender, which I later exported in Unreal as a blockout.https://www.artstation.com/artwork/GaDrB3 --- Original post / WIP --- I'm currently working on an environment piece as…
Stepping a bit out of my comfort zone I decided to create a sci-fi prop. After some research I luckily found the Archie's Whitehead concept art which I really liked. I'm making it in Blender, heavily relying on Booleans and other modifiers for now, as I want to change things a bit after I finish making all the parts…
Hey Polycount ! :) I'm currently working on an environment in Ue4, a traditional persian tea house. Before finishing it, I really want to have some feedbacks on it, since this would be the first environment I publish in my portfolio. I wanted to make something different for this project and explore an other part of the…
Hey guys, I have finally finished my first tutorial, took me a while, because I kept on pushing it off, but it's finally done. In the tutorial I go over my hard-surface techniques that I used in zbrush. The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is…
Hello everyone! I am currently studying about stylized art with the focus in environment design. It's kinda my first time ever doing stylized stuff (from sculpting to baking/texturing in SP). I've been working on this piece for weeks now (on and off due to IRL stuff). Also my first ever diorama too if ever I get to finish…
Hi guys and gals, In Dec 2010 I was invited to do Gameloft's art test and I only managed to finish the modelling within the five days. I've decided to have another crack at low poly art for mobile/handheld games and I intend too learn the entire pipeline from start to end. I'll be following similar specs to create various…
I feel like I still need some more pieces to flesh out my portfolio so I want to tackle an exterior scene. I'm focusing more on creating master materials and utilizing material instances. I have been looking at the SciFi Bunk in UE4's learning examples quite a bit. I have a folder of references I will be working from:…
This is a mod project I worked on for a very long time. The Circuit Gilles Villeneuve is a famous Canadian racetrack located on a small island in Montreal; Canada. I recreated this over 4km long track for the game "Assetto Corsa" Artstation for more images: https://www.artstation.com/artwork/A5ENm The track can be…
Hi, I've been working on this project for a while and I just felt like posting it to get feedback but also to put some pressure on myself to work more. I plan to finish the highpoly and then make a lowpoly and bake textures so that I can import it into Unreal 4. It's inspired by the Soviet vehicle DT-30: My vehicle is…
I figured I would try to get as many eyes on this as possible, I'm currently working on my entry for Cubebrush's Art War! Thread: https://forums.cubebrush.co/t/art-war-3d-opal-eater-alemja/2124 Concept: Sculpt Blockout: Ref Board: A bit of lore for those who are into that: On a distant desert-like planet, there exists a…