Stepping a bit out of my comfort zone I decided to create a sci-fi prop.
After some research I luckily found the Archie's Whitehead concept art which I really liked. I'm making it in Blender, heavily relying on Booleans and other modifiers for now, as I want to change things a bit after I finish making all the parts (that's why a couple of faces have weird-looking normals, they're not applied insets). Besides all the small surface details I still have the keyboard and big cables to make (I've made them in my blockout though).
I'm not sure about all of the edges, some of them would use more love and I'll be working on them later. Really would like to make them feel right.
If you have any tips to share, please do. Thanks!
Concept art by Archie Whitehead
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I made the keyboard, it was much less complicated than I thought it'd be. I sometimes get overwhelmed with objects which contain a lot of pieces, but Array Modifier always comes in handy.