Hello everyone! I am currently studying about stylized art with the focus in environment design. It's kinda my first time ever doing stylized stuff (from sculpting to baking/texturing in SP). I've been working on this piece for weeks now (on and off due to IRL stuff). Also my first ever diorama too if ever I get to finish this!
Software: Blender, Substance Painter, and Marmorset Toolbag (for rendering). Possibly UE4 and Unity too.
First I gathered references throughout the internet:
(
I lost the links to the original creators of these references, please alert me if you know them so I could give proper credits)===========================================================================================================
Initial Blockout:
Base Sculpt:
I then narrowed down and focused on the door first, so I did the sculpts and detailing too:
My current progress so far. Will be updating this topic as I progress further!
Replies
The lamp:
I also sculpted my tileable ground texture:
I might call it done and move on to retopo.
Focused on one of the pillars in my scene. From retopology to texturing.
I can prolly do better when retopologizing.
Pillar : 1097 Tris
UV Map (2048x2048)
And the textured pillar:
Overall, I'm quite happy with the progress. I'm open for feedback/suggestions on how to improve the overall model (retopo,UVs, etc.)
Made it pop out a little to have the stylized feeling . Off to work!
Polished the textures a little, added gradients and such to have more details!
I finished retopologizing the wood and other pillar. Baked and textured too. Tried importing it to Unity to check out the assets. Overall, I'm quite happy with the looks of it in the game engine.
Unity import:
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Might clean the metal parts of the other pillar as it's quite dirty haha
What a busy day! Quite happy with my progress.
Unity import:
(tileable ground not final)
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Going to be busy this week, so I'll prolly won't be progressing enough. I'm happy nonetheless!
I might stick with UE4 as I like the lighting/postprocessing better.
(tileable ground not final)
If you guys wanna check out the high quality renders and Marmoset.
as for the composition in general i think different textures for walls and floors would really make your diorama better