Hey folks, I wanted to post up some new work of mine. I worked on these while at Bedlam Games. In the fantasy stuff I worked on the crypt art assets as well as population for all these images. And I did the trees with speedtree (pretty darn neat program). The statues were not done by me. This stuff was for GammaWorld, a…
Hello, I'm new here. And this looks like a cool place to be ;) Anyway I'm currently making a Gears of War environment in UE4 based on this concept below by John Liberto. I think I've seen this level in the game, could someone remind me what it's called ? Here are some pieces I've done so far Since I've been using ZBrush…
I have started working on my first environment piece. It will be based on this piece of concept art: This is my blockout so far. I need to work on the roof a lot more as I think its a bit off at the moment. I am having some trouble getting the scale of the furniture correct, I think it looks a little large. I have started…
Hello Polycounters ! :) This is my first thread on this forum so I'd like to present myself first. My name is Olivier and I'm studying in computer graphics for about 4 years. I started in belgium and I moved to Quebec 2 years ago. Now I study at the University Laval and I graduate in May. I'd like to present you the UDK…
Hello, my name is Kayla Boland and I am looking for some freelance work! I focus mainly on environment and prop 3D art. I utilize Autodesk Maya and have a lot of experience in Unreal 4 and a little in Unity. Open to learn other engines as well! I currently work in the simulations industry so I'm looking for something to do…
I mocked up a quick test scene for a wine barrel shader and I am seeing extreme... lighting, gamma? and environment map issues. The shader is fairly simple. I have two channels. One for the wood and one for the metal that are lerped together. Metalness is set correctly (and very basically) with complete black on the wood…
Hi folks, We're looking for a 3D Environment Modeller to put together a few interior space ship scenes. The vibe we're going for is a hyper real/ stylised Alien's blocky type 70s/80s future tech... meets Red Dwarf. To add a bit of context, this is for a comedy 3D adventure game that we're developing (in Unity3D) following…
Hi, this is a project I just started working on to recreate an environment from one of my favorite franchise. I just set up basic primitives and place holders so that I can get the camera angle, lighting, and proportion down before I start doing the serious stuff. I started working on the ground texture and I'm probably…
Hey everyone! Here's an environment that I recently finished for university, I'm hoping to get some feedback so I can push it a bit further for my portfolio! My workflow was ZBrush > 3DS Max > Substance Painter for all the models, and Substance Designer for the trim sheet and tiling textures. It's the first time I've used…
Hi guys, this is my first thread on Polycount. This is a portfolio piece I've decided to work on. I've decided to do my environment based on a concept by Baron Tieri (this is his website http://www.barontieri.com/) I've gotten permission from Mr.Tieri to use his art. This is the concept art This is a simple blockout i've…