I have started working on my first environment piece. It will be based on this piece of concept art:
This is my blockout so far. I need to work on the roof a lot more as I think its a bit off at the moment. I am having some trouble getting the scale of the furniture correct, I think it looks a little large.
I have started working on my first prop. I am currently working on a base version of the shields on the wall. I will be creating some painted variations that are seen in the concept art.
It still needs a lot of refinement, but its getting there.
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Got any crits on the block out so far, like proportions?
Either way @Doxturtle you can ask yourself "what platform am I building for?" If it's for mobile then that polycount is fine (or even a bit too much) but if you're building for consoles/Pc you could increase the outer edge count with out hurting anything.