Hi, this is a project I just started working on to recreate an environment from one of my favorite franchise. I just set up basic primitives and place holders so that I can get the camera angle, lighting, and proportion down before I start doing the serious stuff. I started working on the ground texture and I'm probably going to focus on the walls and pillars first. Before I dive too deep into the rabbit hole let me know if there is any issues or things I can fix. All feedback is appreciated. Thanks.
Reference
Replies
Just finished on the main dirt texture. Will probably make another texture to vert blend but this is good for now.
Finished working on the wood and cloth for the ceiling, but I'll probably have to rework the ceiling, it doesn't look that good. Now I'm going to work on the walls so that they look natural and also spend some time on the back corner (on the right side) so that I can get that folding effect. I probably have to make a custom hight map. As always any c & c is appreciated.
Just finished with my first material pass for some of the props. Of course there is a lot of things I have to change on the the textures but I'm glad I got a rough start. One of the major problems I have to tackle is matching the colors to the reference and having a natural looking ceiling and wall, but I think I can fix both those with some trial and error. Any advice would be greatly appreciated.
Just finished modeling, texturing, and placing all the major props that I could see in the reference. Just looking at the picture I know I have to spend some more time with lighting and go back on a couple of models to change some of the textures. I probably will start after I make one or two more ground textures to vert blend. As always any critiques or criticisms is more than welcomed.
Been doing a lot of lighting work and some extra details like to fog and the light shafts. I got the light closer to the reference but in return all of my meshes look like garbage, so i have to work on that. The lights aren't quite there but it's close. Like always any feedback os appreciated.
Why PNGs though? Ouch my download speed. PNGs Suck on Polycount
@Ged is this camera angle better? I also lightened up the really dark dirt spots slightly.
@Eric and it's in jpg