Hi guys, this is my first thread on Polycount. This is a portfolio piece I've decided to work on. I've decided to do my environment based on a concept by Baron Tieri (this is his website
http://www.barontieri.com/) I've gotten permission from Mr.Tieri to use his art. This is the
concept art
This is a simple blockout i've finished, I have already done some highpoly in zbrush, I'll be posting them soon. Any crits are welcome, if you want me to go back and re-do something, if you have any new ideas to help me, everything is appreciated
Replies
What approach are you taking with the art style? Realistic? Stylized?
Couple of updates, took some screenshot in Zbrush of some of the highpolys that I did, I still have a few more to sculpt, then I'm off to baking and texturing
Any crits are appreciated
looking forward to more.
More coming soooon
the textures are still wip, once I have everything in, i'll start tweaking the lights further more..if anyone has any critiques dont hesitate please. I've been having troubles doing some foliage stuff , any tips are appreciated! oh and the yellow dots are dust particle..also not final haha t.t
cheers!
I'm so slowwww any suggestions and critiques are appreciated! Anythingggg
Rocks look cool, but the colour map looks very painted compared to the rest of the scene.
good stuff so far!
@neverwander you make a good point, I never noticed the flat part at the bottom, now i think about it, it would make more sense. been having a hard time getting all the spacing and scale wise correct, let me know if you spot anything ":D
There is not enough wear on the + in the middle and the circle surrounding it if you compare it to the concept.
The ground moss, espcially at the bottom needs a little more colour variation.
Not sure how to word this, but the big tree next to the circle entrance looks like its further back in the scene and growing outwards toward the camera. Yours looks very straight and theres not as much roots coming toward the camera.
Hope that helps. Im terrible at explaining things
Cant find a good way to make it look realistic
I'm terrible too T_T
@Thewiruz Thanks !! I use clay tube brush on Zsub to make the damage you see in the corner and along the edges, at first I'll just go crazy and destroy all the edges and then I'll move onto TrimDynamic and kind of smooth things out a bit. When I'm using Claytube I like to work with a fairly large brush and When I'm using TrimDynamic I'll use size about 30~40. I always keep my Intensity around half and I keep doing the same process until I'm satisfied with the result. As for the scratches I'll use claybuildup to draw the line or Orb's custom scratch brush and then bash the edges in with trimdynamic. I also have a rock alpha that I like to dragreact on my meshes before I start sculpting, hope that helps..I really do suck at explaining things..
If your wondering about how to create the rock alpha check out Onirams tutorial on vimeo, and you can get Orb's scratch brush on his website I belive. ^^
Damn cant find that brush you are talking about . Anyway
Keep up the good work !
Trim dynamic : B -> T -> D
yup!
Cant wait for the next update
I had to work on another environment piece on top of this, so very busy
been trying to think of cool ways to make the scene look alot better..
still gotta fix those textures you guys told me about..will get to that quickly as possible
been trying several ways to texture the rocks..nothing looks the way i want T_T*
critiques are welcome !!
[img][/img]http://dl.dropbox.com/u/15078207/3292.jpg
edit: I'll have a small fly through of the environment soon!