(apologies if this belongs in 2d/3d discussion, but everything in there seems techincal-related and this is more to do with film theory. I hope it fits better here?) Hi, I'm continuing research on my dissertation topic of mise-en-scene in 3d animation, but I've run into some difficulty. I'm hoping maybe someone here might…
Hi, A while ago I worked on a scene based on this concept by Rowena Wang > http://dethling.deviantart.com/art/alchemist-room-399390483 But to my shame I have to admit I never finished it (like many of my projects :( ). So I decided to finish it! This is the old blockout of the scene: You can also find some old assets at my…
Hey polycounters, Here I'll be sharing my progress of a scene I built for the Sketchfab 'Sci Fi Circus' challenge. Although I've completed the piece, I'd like to share the progress I captured along the way. Hopefully it may provide some use to one of you. ----------------------------------------------------- 0. Story It's…
Hey guys! I am new to posting here but see all the great work and feedback people receive and wanted in! This is the scene I have been working on over the last month or so. I'm building this scene in Ue4, using ray tracing for reflections, and primarily baked lighting. This scene was inspired by the game Observer and David…
Long time... no post! It's been a while since I was here but as I'm starting a new project any feedback would be ace. I've had this one on a back burner for a while but it's got the better of me now so moving forward with it. Started by collecting some images by Liam Wong and the went on to find some more in the same…
Okay, this started out as a group project for a level design course in school. There were 5 of us, and the goal was to make a single player level in UDK with 100% custom content. We decided to base the level on Kowloon, a densely populated walled city in the middle of hong kong, better known as the city of darkness. They…
Changelog: * TopoGun and TopoGun License Server now work fine under limited accounts on Vista. The installer should be launched from the user account you want to install TopoGun for. You should NOT run the installer under Admin rights, although you will be asked later for an Admin password. Also, after installation,…
Hi all, Here are a couple of day and night shots of the scene I have just finished in UDK in my spare time - small wooden cabin. I went for a bit more polys for the planks as I wanted to have a bit more variations on the walls so it doesn't feel super flat. Also tried to avoid having straight edges and sharp corners to get…
Just finished this scene I had been working on for the last 3 weeks or so, decided I'd remake one of my very first projects (pictured at the end) as a kind of progress shot. This time around I wanted to focus on making interesting lighting, as well as actually following the baking workflow for game-ready props, and using…
Hey guys. I Hope everyone is well! I decided to setup a thread for my mini environments finally. There will be more and I'm going to do some workflow time lapses since some of you guys were interested in the process (not able to stream with this rather ridiculous upload speed here). I'm reusing some stuff from old projects…