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Alchemist Store 2.0 - Low Poly/Hand Painted

polycounter lvl 11
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Dethling polycounter lvl 11
Hi,

A while ago I worked on a scene based on this concept by Rowena Wang > http://dethling.deviantart.com/art/alchemist-room-399390483
But to my shame I have to admit I never finished it (like many of my projects :().
So I decided to finish it!

This is the old blockout of the scene:
alchemist_store_by_dethling-d7etbcc.jpg
You can also find some old assets at my DA Profile: http://dethling.deviantart.com/gallery/46030700/Alchemist-Store

To finish this scene I decided to break it down into small parts, refine the meshes, update already existing textures and texture one asset after the other.
As I already have the table fully textured I use it's color scheme as basic.
http://fc09.deviantart.net/fs71/i/2014/115/3/1/render_by_dethling-d7g06sz.jpg

The first asset i take care of was the closet.
render_by_dethling-d87y0ap.jpg

146 Verts
1024 Texture

diffuse_1024_by_dethling-d87y0hl.jpg

Wireframe:
render_wire_by_dethling-d87y0mw.jpg

Im still not happy with the top "blocks" and I think I should add some "top-to-bottom" gradient.

I also thinking of reusing texture and meshes of the closet (e.g. for the sideboard), but I'm not sure if the texture will get to repetitive in the scene then.

Over the next weeks I will try to post more assets here and at deviantart (http://dethling.deviantart.com/gallery/46030700/Alchemist-Store)

Comments & Critics welcome :)

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